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Kids and gaming, physics takes quantum leap

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January 20, 2011
Kids and their virtual worlds

Researchers in the U.S. suggest that some students may be spending as much time gaming as they do in school. While it is concerning, SFU education professor Suzanne de Castell says it’s not the case everywhere. “What matters though is that educators, educational designers and assessors need to get involved in these spaces – and take them far more seriously. Arguably for a while anyway we ought to spend as much time working in virtual worlds as we do in real ones.” De Castell is currently a visiting professor at York University where she spoke this week on the challenges and opportunities in virtual worlds research. An educational video game creator, she is currently part of the international Virtual Environment Real User Study looking at how gamers and non-gamers interact with virtual worlds.

Suzanne de Castell (at York University) , 604.764.0029 (cell)

Quantum leap for quantum computing

SFU physicist Mike Thewalt is among a group of international researchers who have made one giant lab leap for silicon-based quantum computing. In a Nature article just published online, the researchers reveal how they’ve pioneered the entanglement of quantum bits of data, known as qubits, in a solid-state system, similar to silicon, which until now has never been done. “One of the reasons that people are looking at silicon specifically is that if you can think of a way of doing that, then you inherit all of that technology that’s been used for silicon electronics,” explains Thewalt.

See the paper at:

Mike Thewalt, 778.782.5740,


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