Wednesdays, 3:30 - 4:20, IRMACS 10900 - 1/2 hr talk followed
by discussion. All talks in the series are open to the public. IRMACS is located in the Applied Science Building (ASB), up the spiral staircase near Computing Science reception.
Presenting the bleeding edge in Cognitive Science research from SFU faculty and our community colleagues, this
lecture series is intended to promote interdisciplinary collaboration and
student involvement in research. Faculty and students from all disciplines
with an interest in the study of minds are encouraged to attend.
If you are interested in presenting your research in this series, please
contact Shamina Senaratne.
For information about Defining Cognitive Science Talks from previous semesters, visit our Previous Speaker Series page.
Spring 2013 Talk SeriesDefining Cognitive Science Spring 2013 runs Wednesdays, one talk a month: in January, February, March and April.
The February 6 talk was recorded. please see below for the abstract and a link to the video.
January 23: Keir Moulton, Department of Linguistics, SFU |
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More about Assistant Professor, Keir Moulton at SFU
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February 6: Mark Blair, Cognitive Science Program and Dept. of Psychology |
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Real-time strategy video games; a new ‘drosophila’ for the cognitive sciences
Dr. Blair will be talking about his current research explores expertise in the context of real-time strategy (RTS) games. RTS games are an ideal domain to study expertise for several reasons.
First, they are a domain of legitimate expertise. Professional players train full time, practicing 6-9 hours a day and typically have played RTS games for over a decade. Top players can earn $250 000 (US) annually. Tournaments are televised live and professional teams are sponsored by major corporations. Second, the game itself requires a rich set of perceptual, attentional, motor, and decision-making skills, and thus offer many opportunities for insights. Third, each game produces an enormous amount of behavioral data: an average game of chess, for instance consists of 40 moves per player, while the average RTS game in our study consists of 1635 moves per player. Finally, by studying a domain in which expert performance is entirely computer-based we can obtain accurate measurements of cognitive-motor performance within the domain of expertise itself, without any possibility of interfering with the activity. Furthermore, we can do so efficiently using in-house techniques, allowing us to collect large, diverse samples regardless of the location of participants.
Dr. Blair will discuss the findings of his team’s first study, which is the largest expertise study ever conducted, as well as the limitations and vast potential of this approach.
Mark Blair is Associate Professor in the Cognitive Science Program, home department, Psychology. He leads his research team in the Cognitive Science Lab looking at how selective attention, the ability to pay attention to important features and ignore irrelevant ones, supports categorization, and interacts with our memory and perceptual systems.
Watch the video of Mark's talk.
More about Mark Blair at SFU. Go to skillcraft.ca for more about the study underway. |
February 27: Zita McRobbie-Utasi, Department of Linguistics, Simon Fraser University |
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Systems with ternary length contrast: A linguistic and cognitive puzzle
Our linguistic and cognitive ability to acquire and accommodate ternary length systems has long been recognized. However, the infrequent occurrence of such systems as well as their evident instability has not as yet been sufficiently accounted for. Why are three-way length contrasts so few in number and why do they appear to be transitory? Based on cross-linguistic studies it has been acknowledged that languages with this type of contrastive system (all known such systems having resulted from strikingly similar historical developments) undergo significant changes in their prosody in the direction of re-establishing binary length distinctions.
Language change in progress as observed in two languages – Estonian and Skolt Saami -- illustrates two possible ways to arrive at a binary system. Although the present status of these languages (Estonian is spoken over a million people while Skolt Saami is severely endangered) may be responsible for the differing venues of language change, it does not provide an answer to the linguistic and cognitive puzzle. However, it does shed light to the process of restoring a binary system via development from the three-way length contrast into a more complex ternary quantity contrast (i.e., in addition to duration, at least one more prosodic factor needs to be considered). It has to be emphasized, though, that despite our ability to handle three-way distinctions, ternary quantity contrasts appear to be just as unstable as ternary length contrasts. Presenting the Estonian and the Skolt Saami case may help to explore further this intriguing linguistic phenomenon.
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March 20: Chung-hye Han, Department of Linguistics, SFU |
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Experimental Syntax: Resumptive Relative Clauses in English
Dependencies between syntactic items, such as a verb and its displaced arguments, are subject to locality conditions. In particular, these dependencies cannot take place across 'islands'. Such a syntactic dependency is found in relative clauses. In English, a relative clause has a gap which is associated with the head noun, as illustrated in (1), where the gap in the object position of 'sued' is associated with the head noun 'reporter'. The relative clause in (2) is unacceptable, as a gap is placed within a because-clause, which is an island.
(1) a reporter [who the senator sued __]
This island constraint is quintessential evidence that the structure of natural language is computationally constrained. However, in theoretical syntax and corpus studies, inserting a resumptive pronoun in place of the gap is said to 'rescue' island violating relative clauses, improving their acceptability. So, (3) is believed to be much more acceptable than (2).
(3) ? a reporter [who the editor was angry [because the senator sued him]]
Does the addition of a resumptive pronoun change the structural analysis of island-violating relative clauses making them grammatical, or does it make them simply easier to process?
In this talk, I present a series of experimental studies conducted in the SFU Experimental Syntax (Xsyn) Lab on the putative rescuing effect of resumption on English relative clauses. In Likert Scale and Magnitude Estimation Task experiments, we found that native speakers of English do not judge island-violating relative clauses with resumptive pronouns more acceptable than the ones with gaps. In a self-paced reading study, however, we found that resumption facilitates reading time. These results taken together suggest that the source of rescuing effect of resumption is processing, not structural.
Chung-hye Han is Associate Professor of Linguistics, and co-directs the Experimental Syntax (Xsyn) Lab.
More about Chung-hye Han at SFU
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April 3: Joan Sereno, Linguistics, University of Kansas |
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Form and Meaning Regularities in Language
It has long been claimed that the relation between form and meaning is arbitrary. In this talk, I will focus first on one of the most basic linguistic distinctions, that between nouns and verbs, and present data that suggest that the relation between sound and grammatical class is predictable rather than arbitrary. I will also present some other fundamental processing differences between English nouns and verbs, including prosodic and morphological differences. A final study will examine speaker and listener interactions (speaker gender and grammatical gender) in Spanish, showing that the acoustic features associated with the sex of a speaker influence the speed and accuracy of making a linguistic decision about the grammatical gender of a word. Taken together, these data raise questions regarding the assumption of arbitrariness in language and its concomitant effects on processing as well as the independence of linguistic and cognitive processes.
More about Professor, Joan Sereno at Kansas
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Fall 2012 Talk Series
Our 2012 Defining Cognitive Science talk series resumes on Wednesday, November 7th:
Nov. 7: Ulysses Bernardet
Agents for Science or Science for Agents? How embodied agents can inform cognitive science and vice versa.
Agents, such as robots, that interact with their environment in real-time are on the one hand the typical example of state of the art engineering, and on the other hand have a long tradition as a scientific research tool. In my presentation I will look at how the biomimetic approach uses robots to further our understanding of biological systems, and how this approach ultimately will help to build better real-world interactive systems. Concretely I will introduce the large-scale neuronal systems simulator iqr, and elaborate on two cases where iqr has been used: the construction of the control architectures of “inside-out” robot eXperience Induction Machine and humanoid robot “iCub”.
Ulysses Bernardet, a Swiss based computational neuroscientist, is currently a post-doc at School for Interactive Arts and Technology, SFU. He follows an interdisciplinary approach that brings together psychology, neurobiology, robotics, and computer science. He is main author of the large scale neural systems simulator iqr, and the core contributor to the conceptualization and realization of several complex real-time interactive systems.
Ulysses Bernardet has a PhD in psychology at the Institute of Neuroinformatics, University of Zurich/Swiss Federal Institute of Technology in Zurich, Switzerland, and has a M.S. in psychology, computer science and neurobiology from the University of Zurich.
Nov 21 : Elina Birmingham
Examining Social Attention: Theory, Paradigms, and Autism Spectrum Disorders
The overarching goal of my research is to understand how attentional mechanisms contribute to social perception, and ultimately, real-world social behavior. Social attention is the bias to attend to other people and where those people are directing their attention. Imagine the following scenario – you are walking down the street and you see an individual looking intently up at the sky. You would most likely respond by following that individual’s gaze to see what s/he is looking at. A major framework of my research is that social attention is composed of two mechanisms - gaze selection (orienting your attention to the individual’s eyes) and gaze following (orienting your attention to where that individual is looking). This basic distinction is reflected in the traditional experimental paradigms used to examine social attention, in that they focus on either gaze selection, or gaze following, but not both. In my talk, I’ll review this literature and some of the limitations of examining component mechanisms of social attention in isolation. I’ll present data from experiments examining the nature of social attention and how it may operate differently in individuals with known social difficulties (i.e., ASD). In addition, I will discuss some recent data how the mechanisms of social attention may contribute to social perception (i.e., interpreting social information from people’s faces).
Elina Birmingham is an Assistant Professor in the Faculty of Education at SFU. Her research interests include social attention, eye tracking, and face perception in typical and atypical development. For more information on her research program, see: http://sarg.educ.sfu.ca/
Spring 2012 Talk Series
Cogs friends, faculty and students,Our 2012 Defining Cognitive Science talk series resumes on Wednesday, February 8th.
Invited speakers share their cognitive science related research in 1/2 hour talks followed by discussion. Get to know more about CogSci research being done at SFU and beyond. Meet your instructors/fellow researchers/colleagues.Plan to attend on the dates below, Wednesdays at 3:30 in the IRMACS theatre, Rm 10900.
Look forward to seeing you there. |
Fall 2011 Speaker Series: 5 Women in Cognitive Science
October 5th - Linda T. Kaastra, Visiting scientist, Media and Graphics Interdisciplinary Centre (MAGIC), University of British Columbia |
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Annotation and the Coordination of Cognitive Processes in Western Art Music Performance Watch the video of Linda's talk.
My research has focused primarily on coordination in ensemble performance. Coordination can be studied at different levels, all of which can be shown to influence the activity of making music. Social coordination is what brings musicians into the same space to learn and perform a work. The performers coordinate performance activity based on context, audience expectation, and schools of performance. Coordination over time is the process of rehearsing a work within the ensemble. This includes the study of the role that specific keys for coordination (e.g. annotation, clapping/tapping/singing) play in the rehearsal process. Real-time coordination is the study of how performers “make visible” the aspects of their intentions that are useful for coordinating ensemble. This can include measurements of body motion, facial expression, breath, and expressive sound. Finally, coordination can also be studied within in the person-instrument system. For example, how musical experiences are cultivated, how musical meaning is made, how performers think with and through their instruments, and so on. This talk will focus a recent study that examines the use of annotations as keys for coordination in the preparation and performance of Takemitsu’s Masque for Two Flutes.
Check out the research of Dr. Kaastra.
Linda Kaastra is a visiting scientist at the Media and Graphics Interdisciplinary Centre at the University of British Columbia. Her research focuses on the cognitive science of human interaction in novel environments with a special interest in music performance. In 2012 she well be a visiting scholar at the UCSD Cognitive Science Department.
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October 19th - Veronica Zammitto, Game User Researcher at Electronic Arts |
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User Experience in Video Games Watch the video of Veronica's talk.
Game user research (GUR) encompasses an array of methods for assessing players’ experience in order to improve the design of video games. During the last several years, the body of knowledge in GUR has increased significantly in both academia and industry,
Attendees will gain knowledge of current UX practices in the game industry and practical tips about how to perform it.
Visit Veronica Zammitto's website.
Veronica Zammitto is a Game User Researcher at Electronic Arts Canada. Her background is rooted in psychology, HCI, and game studies which ideally positions her to understand game user experience. She holds a Master in Interactive Arts and Technology and is pursuing a PhD at SFU. Veronica’s main research interest is latest technologies for game user experience. She looks to better understand players’ reactions, and to provide feedback to game developers with actionable data to ensure informed decision during the game development process.
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October 26th - Kathleen Slaney, Department of Psychology, Simon Fraser University |
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On the ambiguity of concept use in Psychology: Is the concept 'concept' a useful concept? Watch the video of Kate's talk.
We provide a historical and philosophical review of the main theories of concepts that implicitly or explicitly ground the various senses of the concept ‘concept’ in psychology and related sciences, highlighting their respective strengths and limitations. We then consider these theories in terms of their ontology (i.e., their view of the nature/meaning of ‘concept’) and epistemology (i.e., their view of how concepts are acquired by individuals). This is followed by a brief summary of more current treatments and conceptualizations of concepts within psychology that seem linked, at least to some extent, by a general “received view” of sorts, according to which concepts are in some way “in the head.” We contrast this received view with a linguistic construal of concepts, according to which concepts are inextricably bound up with the terms in which they are expressed. We conclude with a consideration of the implications of the foregoing for concept research in psychology by conducting an ordinary language analysis of the concept ‘concept.’
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November 16th - Liane Gabora, Department of Psychology, University of British Columbia |
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Honing Theory: A complex systems inspired view of creativity Watch the video of Liane's Talk.
It is widely assumed that creative thought involves selecting from amongst a set of well-formed, predefined candidate ideas. I will introduce an alternative, referred to as the ‘honing theory of creativity’, according to which: (1) Creative individuals wrestle with issues or ideas that are, for them, ill-defined, or in a state of potentiality, which become well-defined in the process of considering them from different perspectives, or contexts, and (2) Creative outputs are the external manifestation of the process by which an individual¹s internal model of the world, or worldview, self-organizes into a more stable structure. Just as a body heals itself when wounded, elements of a body of knowledge¹ modify each other to solve problems, reduce dissonance, or accommodate unexpected events. Like other complex systems, a worldview self-organizes into a critical state between order and chaos in which a small perturbation occasionally exerts a disproportionately large effect, a phenomenon known as self-organized criticality (SOC). Most thoughts have little effect on the worldview, but the occasional thought triggers another, which triggers an avalanche¹ of conceptual changes, resulting in massive restructuring of knowledge. To model this kind of massive conceptual restructuring, it is necessary to begin with a theory of concepts that incorporates their contextuality and noncompositionality. I will present converging evidence for the honing theory of creativity from neuroscience, studies of analogy formation and creative style, and a mathematical theory of concepts that incorporates how they shift under different contexts, and combine to give new concepts with emergent properties.
The overarching goal of my research is to develop a coherent theory of the process by which culture evolves. I aim to bring forward a theoretical framework for cultural evolution that is as sound as our theoretical framework for biological evolution, and apply it to the tasks of reconstructing our past, exploring possible futures, and furthering human wellbeing. A major component of this interdisciplinary enterprise involves explicating the mechanisms underlying creativity and how the complexity and creativity of the human mind came about. The methods used by my students and I to gain insight into cultural evolution and the creative process include mathematical and computational modelling, as well as human experiments.
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November 23rd - 3:30pm - Karon MacLean, Department of Computer Science, University of British Columbia |
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Affective communication through touch Watch the video of Karon's Talk.
Generally, I’m interested in how people communicate through the sense of touch, and how haptic information transfer interacts with perception in other modalities. We’ve recently been studying two very different kinds of haptic communication. One is abstract information, delivered one-way to your hand, encoded in complex vibrations or in non-consciously perceived rhythms that guide motion. We've found that humans are better at this, depending on how the sensations are created, than you might expect. And the medium has potential for low-effort, background communication. In the second kind, which I'll focus on in this talk, we're examining haptically communicated affect: what's behind “feels” that we like or don't like - can this be predicted or quantified? How do we communicate emotion haptically, to people or animals, and is this an essential part of emotional communication more generally? We've built a touch-sensitive, animatronic Creature as an experimental platform which we are using for basic study of emotion and in a therapeutic setting.
Karon started out pre-med at Stanford, picked up engineering (to build things) and proceeded to MIT for a Master's and PhD in Mech. This was interleaved with stints as an engineer doing MEMS and anthropomorphic robotics, and later in a Silicon Valley thinktank where she received some much-needed anti-arts deconditioning. At some point she noticed that large complicated robots tended to (a) not work much of the time and (b) require their tenders and eventual users to spend their time glued to a desk which was not where she wanted to be. She therefore developed an interest in small, simple robots that display virtual models to people (now called haptics), can be put anywhere including your pocket, and do not require a supercomputer to model. She has been at UBC Computer Science since 2000 where her group unites robotics with psychology and interaction design with the goal of mass deployment of communicative and calm haptic interaction.
Peter Wall Early Career Scholar (2001); Izzak Walton Killam Memorial Faculty Research Fellowship (2007); Charles A. McDowell Award, 2008. Associate Editor of the IEEE Transactions on Haptics, founding member of several other editorial and advisory boards, co-chair of the IEEE Haptics Symposium in 2010 and 2012.
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19 January - Bernhard Riecke, School for Interactive Arts and Technology, Simon Fraser University |
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Moving Through Computer-Simulated Environments Without Really Moving?
Visit Dr. Riecke's website at SIAT.
Bernhard Riecke received his PhD in Physics from the Tübingen University in Germany and researched for a decade in the Virtual Reality group of the Max Planck Institute for Biological Cybernetics in Germany. After a post-doc in Psychology at Vanderbilt University he joined the School of Interactive Arts and Technology (SIAT) at SFU-Surrey in 2008. |
February 23 - Maite Taboada, Department of Linguistics, Simon Fraser University |
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Coherence and Cohesion in Multimodal Documents
I present preliminary results of an ongoing project on the discourse characteristics of multimodal documents. A great deal of work in the last few years has focused on the relationships between text and material presented through other modalities, be it visual, audio, or a combination of the two. Much research has studied whether to use multimodal material or not, where to place it, and what effect captions or other verbal information surrounding such material have on the reader.
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March 9 - Yue Wang, Department of Linguistics, Simon Fraser University |
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Experiencing pitch and time: speech, non-speech, and music
One long-deliberated question in speech perception is whether it involves language-specific mechanisms or reflects a human innate ability to process general physical properties. Some research findings support the independence of speech and non-speech sound processing, whereas others indicate shared general auditory mechanisms. However, the dynamic interplay between the two processes has not been fully addressed. This talk presents a series of empirical studies on the perception of linguistic pitch and temporal properties (e.g., lexical tone, pitch accent, vowel duration) by native and non-native language speakers. We address (1) whether the processing of these linguistic properties differs from that of the corresponding non-speech pitch or temporal information; (2) how native and non-native patterns differ as a function of linguistic experience; (3) whether there is any transfer of learning from non-speech to speech for non-native learners; and (4) whether musical experience facilitates perception and learning of pitch and duration in speech due to the overlap between music and these speech properties in the relevant acoustic features. Findings of these studies suggest an interrelated network of sensory and cognitive mechanisms employed in linguistic pitch and temporal processing, and how these mechanisms are shaped by different experiences.
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March 23 - Luc Beaudoin, Faculty of Education, Simon Fraser University |
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On developing expert knowledge by reading with technology
In the Society of Mind, Marvin Minsky remarked, "No matter what one's problem is, provided that it's hard enough, one always gains from learning better ways to learn". An expert in a changing discipline is normally someone who continues to learn, and perhaps who continues to learn how to learn. What can we glean from cognitive science (and philosophy of science) to assist even experts in their quest to become more productive knowledge builders? I will present some of the factual and practical aims of a research project on expert reading-to-learn. I will describe some of the current (sometimes implicit) goals, requirements and challenges of knowledge workers relating to their learning with technology. I will select and propose some testable principles to help experts (and expertlike workers) develop their expertise through reading. I will emphasize previous findings, their limitations and new practical and factual research questions.
Visit Dr. Beaudoin's Cognitive Productivity Research Project
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March 30 - Robert Hadley, School of Computing Science, Simon Fraser University |
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Binding concepts together: How does the brain do it?
When we understand a sentence, such as “The green frog swam under a brown leaf ”, specic concepts are activated within our minds (and, some would argue, within our brains). In understanding that sentence, we realize that ‘green’ is being applied to ‘frog’ and ‘brown’ is applied to ‘leaf ’, rather than vice-versa. Many researchers in the field of Connectionism would describe this phenomenon as just one instance of many possible forms of “binding”. In the present case, the concepts of ‘green’ and ‘frog’ are temporarily bound together, and likewise for ‘brown’ and ‘leaf ’. Perceptual features can likewise be temporarily bound together.
A long-standing issue within Connectionist research has concerned the manner in which the human brain contrives to bind concepts to concepts, values to variables, fillers toroles, and sensory features to features. This talk examines the comparative merits of two binding methods whose biological foundations have been empirically confirmed, namely, binding via synchronous firing and binding via conjunctive coding. Within thecommunity of connectionist researchers, it is often asserted that synchronous binding is far more efficient, in terms of the number of neurons required, than conjunctive coding. Moreover, Singer (1999) has argued that conjunctive coding is inadequate for other cognitively based reasons.
My talk will explain the nature of these prominent binding methods, and argue that the above-cited complaints against conjunctive binding are far from decisive. I argue further that synchronous firing is a surface phenomenon – one which requires an explanation in terms of underlying causes. I will suggest a model which illustrates one way in which synchronous bindings could be engendered by a substratum that relies, ultimately, upon conjunctive binding nodes. While the details of the approach are not taken to be biologically realistic, the model illustrates, analogically, how the brain might provide a conjunctive substratum that would only require a feasibly small number ofconjunctive neurons.
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