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Week 3: Story Boards, Animatics (Lieca Reel) and More

Here are links and discussion from this weeks class or related to the subjects we discussed in class.

More on Storyboards and Animatics

Pixar's Animation process. (from last week)

The Reel Deal - Picturing the Story - a good article on the animation storyboarding process from 3dgate.com (from last week)

Article (pdf) on a Canadian's animators ordeal in getting an animated short made.

The animation process for a small budget 3d animation piece.


Storyboard Examples

Milk Punch film storyboards (from last week)

Animators verbally pitching their SHREK storyboards. - long download (from last week)


Premiere Basic Tutorial

basic tutorial with premiere with storyboarding animatics in mind


Geri's Game by Pixar

Download Geri's Game ( 24MB .AVI)

Geri's Game is a 4 minute short depicting an endearing old man playing chess against himself. Directed by Pixar staffer Jan Pinkava it one the Academy Award for animated short film. The film was both an art and research piece, with a technical goal of depicting a human character with complex facial animation and the realistic movement of clothing. To achieve this, Tony DeRose at Pixar developed a Subdivision Surface technique now used in all animation systems. In addition to director Jan Pinkava and producer Karen Dufilho, more than 80 people, from animators and technical directors to "render wranglers" were involved in the production.


Sub-Division Surfaces
Sub-Division surfaces is a fairly new modeling technique that gives you the control and flexibility of polygons with the ease of use and smoothness of patches. Tony DeRose (who wrote the paper on Sub-D surfaces and created a working version for Pixar, first used in Geri’s Game) has slides on the advantages on sub-d surface (to slide 6) here: derose1.

Sub-D surfaces gives you the detail only where you need it. See derose2. Paul Aichele of Pixar said with Geri’s head. “Rather then fighting the curvature with NURBs”, he was able to put the topology where the curvature of the sculpture called for it. See Geri-Model. Sub-D surfaces also gives you better control of texturing, creases and local sharpness. Maya and 3DS Max now has Sub-D surfaces in the packages. See links below.

Link - tutorial subdivision surfaces in 3ds max to make a face

Link - tutorial new sub-d tools in 3ds max 4

Link - tutorial modelling a character using another sub-d method.




Modelling links (from last week)

Basic Modelling concepts from 3dreference

Lathe in 3DS MAX

Extrude in 3DS MAX and Lofts

Modifiers in 3DS MAX

Poly Modelling in 3DS MAX 4

more Box modelling in 3DS MAX and more box modelling and poly modelling

Max tutorials (from last week)

www.3dluvr.com Max tutorials - more advanced 3d max tutorials

3d cafe tutorials

3dlinks Max tutorials

cglearn tutorials

Tutorials from bergen

from maxhelp.com

from webreference

3D Artists (from last week)

www.3dluvr.com artist list

animationartist.com

Victor Navone