Introduces non-programming advanced 3D computer animation techniques. The course mixes 1) hands-on studio-based projects and 2) a non-technical survey of computer animation research areas. The studio track culminates in a team-based 3D project where students use their 3D skills and artistic knowledge to create a linear or interactive project such as a short film, 3D world, or interactive game or visualization. The conceptual track surveys current research topics in computer animation such as facial animation, behavioral animation, artificial life and interactive systems. In this course students will: - Build on the fundamentals of traditional, computer and immersive animation concepts and techniques - Utilize story-boarding, scene composition, lighting, sound track generation, scripting and video editing to produce their creative practice. - Apply foundational and intermediate computer graphics and editing skills to their creative practice. - Review and study advanced concepts and research within computer animation, simulation and immersive environment fields. Current research topics in computer animation and environments such as facial animation, avatar design, behavioral animation, artificial life and interactive systems.
Jan 05 11 : Welcome to the site for Iat445 - Want to prepare - start reintroducing yourselves to Alias Maya 3D software - they have a free educational copy you can download for home, or they are on certain SFU Surrey computers or take out a book on it in the library (see more on Maya in Course Details). Also look at last years work via the 'LINKS" navigation link. See the _READ_ME.txt for details there. DO NOT sign up for the forum yet - Ihave the old one up so you can see how things work.
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