iat 445 Immersive Environments
Lecture 2

 

 

IAT 445 Immersive Environments-                   Week 2

 

Due:

1) Register to Forum (use your sfu email id but NOT your SFU password)

2) Read Notes (on midterm)

3) Review Maya and 3d Intro Book*: ( * - essential for those coming back to 3D)

Text: “The Art of 3D Computer Animation and Effects” by Issac V. Kerlow.

Recommended: “Learning Autodesk Maya 2008” by Autodesk Inc.

Reference:

“Character Animation: 2D Skills for Better 3D” by Steve Roberts
“The Art and Science of Digital Compositing: Techniques for Visual Effects, Animation and Motion Graphics” by Ron Brinkmann
“CG 101: A Computer Graphics Industry Reference” by Terrence Masson
“Digital Lighting and Rendering” by Jeremy Birn
“Digital Character Animation” by George Maestri
“Game Character Development with Maya” by Anthony Ward
“Computer Animation: Algorithms & Techniques” by Rick Parent
“Digital Modeling of Material Appearance” by Julie Dorsey, Holly Rushmeier & Francois Sillion dvanced Computer Graphics

Lab work: See webCT for iat445

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Lecture

1) Review of Course

 

2) What is Virtualization: parameterized simulation

Virtualization - Taking something physical like an object in a scene, a violin's sound characteristics or a guitar amp: and modelling the physical characteristic in a computer using math and logic.

- modelling . . . . . . versus . . . . . . capture and edit

- GPO violen Synth - here and here

- MusicLab RealStrat - here and voice/guitar

- virtualization of visual and movement: 3D CG versus Video/Cinema

 

3) Intro CG: Weeks Notes