5. Project proposal - Mapping the Façade

  - Victor (programmer), Malahat (texture artist)

This project focus on using mapping to improve the rendering impression of the façade.

Currently the Façade support a simple texture map which you have to apply a fully make face image to the model which is very hard to control and looks ugly.

There are two aspect that need to get improved:

1. Separate the model to support multi texture map. For example, use different bitmap for eyeball and lips. So that we can make the eye in different colors and vivid.
2. Apply bump map. The face of façade is so smooth just like a prefect beauty. Everybody has pucker on his face. The bump map will make the façade has more detail and live.

To make above happen, I need to:

1. Study OpengGL programming with C++.
2. Research on OpenGL, find out how to implement bump mapping (hardware and software).
3. Study current façade system, learn how the model was built.

Project timeline:

Week2:
Study OpenGl and C++
Study Façade
Research on OpenGL for bump mapping and texture mapping.
Week3:
Analyze the façade model.
Week 4:
Separate the façade model to make it support multi texture map.

Week 5:
1. Create several texture map in Photoshop for different eye color (blue eye, brown eye, green eye …)
2. Make codes to apply them to façade.

About Bump Mapping:

Still doing research, if my system can support bump map in OpenGL, in Week 4 and week 5, I would like to implement a simple bump map to façade. So the job will be:

Week 4-5:
Coding in C++ to make façade support Bump map

End of Week 5:
Create a simple bump map bitmap and apply it to façade.