Spring 2015 - IAT 333 D100

Interaction Design Methods (3)

Class Number: 5845

Delivery Method: In Person

Overview

  • Course Times + Location:

    We 9:30 AM – 1:20 PM
    SUR 3240, Surrey

  • Exam Times + Location:

    Apr 16, 2015
    3:30 PM – 6:30 PM
    SUR 5140, Surrey

  • Prerequisites:

    Completion of 48 credits, including IAT 265. Recommended: IAT 102 or 233.

Description

CALENDAR DESCRIPTION:

Examines concepts of design practice and related design methods for interaction designers. Design methods include ethnography, personas, design games, role-playing, scenarios, participatory workshops, and prototyping.

COURSE DETAILS:

Examines concepts of design practice and design methods for interaction designers. Students will learn research methods focused on understanding the people for whom we design, situations of use, participatory involvement and modes of conceptualization. These methods include design ethnography, personas, design games,

role-playing, scenarios, participatory workshops and prototyping. In addition to readings, students will engage in a major interaction design project.

COURSE-LEVEL EDUCATIONAL GOALS:

Learning outcomes expected for students include:

- Develop an understanding of interaction design practice

- Understand a range of user-centered design research methods and techniques

- Demonstrate an ability to synthesize appropriate methods and techniques through a semester- long project

 

Topics

This course examines concepts of design practice and related design methods for interaction designers. Interaction design requires design actions to be situated and to highly involve participation of individuals and stakeholders in the design process. This course explores the range of relevant techniques and methods for Interaction Design. In addition, the course introduces the conceptual context of reflective practice as mode of understanding and discussing the design process.

Students will review a wide range of methods focused on conceptualization, use experience and situated use. These include pattern language, prototyping, scenarios, role-playing and enactment, body/mind storming, design games, design happenings, participatory design and the use of workshops. In addition to readings, students will engage in exploratory design method projects.

Lectures and readings complement the studio assignments.

Grading

  • Mid-term Quiz 15%
  • Mid-term Design Portfolio (Minor Team-based Assignments 30%
  • Major Project (Team-based) 40%
  • Participation 10%
  • Design Reflection (Individual) 5%

Registrar Notes:

SFU’s Academic Integrity web site http://students.sfu.ca/academicintegrity.html is filled with information on what is meant by academic dishonesty, where you can find resources to help with your studies and the consequences of cheating.  Check out the site for more information and videos that help explain the issues in plain English.

Each student is responsible for his or her conduct as it affects the University community.  Academic dishonesty, in whatever form, is ultimately destructive of the values of the University. Furthermore, it is unfair and discouraging to the majority of students who pursue their studies honestly. Scholarly integrity is required of all members of the University. http://www.sfu.ca/policies/gazette/student/s10-01.html

ACADEMIC INTEGRITY: YOUR WORK, YOUR SUCCESS