Spring 2017 - IAT 381 D100

Special Topics in Interactive Arts and Technology (Science) (3)

Mobile App.Design&Developmt

Class Number: 6509

Delivery Method: In Person

Overview

  • Course Times + Location:

    Jan 4 – Apr 7, 2017: Fri, 10:30 a.m.–12:20 p.m.
    Surrey

  • Exam Times + Location:

    Apr 21, 2017
    Fri, 12:00–3:00 p.m.
    Surrey

  • Prerequisites:

    48 units.

Description

CALENDAR DESCRIPTION:

Specific details of courses to be offered will be published prior to registration each semester. Variable units: 1,2,3,4,5,6,7,8,9.

COURSE DETAILS:

The course provides students with an introduction to mobile computing and the development of applications for mobile environments.

The three areas that will be covered in the course are mobile technologies, application development and user interaction in a mobile setting. Students will make use of mobile application frameworks and development environments to develop their own application and project, while reinforcing the concepts covered in the lectures. Topics covered include mobile development environments, user interfaces, user experience and application development guidelines, touch sensing, accelerometer-based gesture recognition, location, sensors, and graphics, and other, as will be outlined in the weekly schedule.

COURSE-LEVEL EDUCATIONAL GOALS:

After completing this course, students will be able to:

  • Design and implement computing applications considering characteristics of mobile computing in the context of mobile architecture
  • Apply application development guidelines to ensure a smooth user experience
  • Integrate sensor capabilities of smartphones to support user experience

Grading

  • Assignments - individual (3) 25%%
  • Participation - class participation, lab activities, in-class worksheets, in class demos (individual) 5%%
  • Quizzes - individual (4) 15%%
  • Programming Project - work done in a team; some of the marking for the project is on an individual basis 20%%
  • Exam - individual (closed book) 35%%

NOTES:

Learning Activities:
The course's learning activities include:

  • Weekly lectures
  • Course readings (textbook, WebCT, electronic resources)
  • In-class workshop activities, exercises, worksheets
  • Quizzes
  • Online tutorials: Lynda.com
  • Assignments consisting of application of learned theory, problem solving and independent reading activities and research
  • Programming project
  • Final exam

Materials

MATERIALS + SUPPLIES:

Reference Readings:

Equipment:

Android Device:
You are not required to have an Android Device.  Development can be done on the Android Emulator.  However there is no substitute for testing on a real device.  There are some Android dev phones and tablets available at the Library for checkout.

Course content (lecture slides, in-class activities, assignments, project) are available on Canvas

Registrar Notes:

SFU’s Academic Integrity web site http://students.sfu.ca/academicintegrity.html is filled with information on what is meant by academic dishonesty, where you can find resources to help with your studies and the consequences of cheating.  Check out the site for more information and videos that help explain the issues in plain English.

Each student is responsible for his or her conduct as it affects the University community.  Academic dishonesty, in whatever form, is ultimately destructive of the values of the University. Furthermore, it is unfair and discouraging to the majority of students who pursue their studies honestly. Scholarly integrity is required of all members of the University. http://www.sfu.ca/policies/gazette/student/s10-01.html

ACADEMIC INTEGRITY: YOUR WORK, YOUR SUCCESS