Spring 2018 - IAT 359 D100
Mobile Computing (3)
Class Number: 12605
Delivery Method: In Person
Course Times + Location:
Tu 4:30 PM – 6:20 PM
SUR 3240, Surrey
Exam Times + Location:
Apr 21, 2018
7:00 PM – 10:00 PM
1 778 782-7491
Prerequisites:Completion of 48 units, including IAT 265 and one of IAT 267 or another IAT 200 level programming course.
An introduction to mobile computing and the development of applications for mobile environments. The three areas that will one covered in the course are mobile technologies, application development and user interaction in a mobile setting. Students will make used of mobile application frameworks and development environments to develop their own application and project, while reinforcing concepts covered in lecture. Topics covered include mobile development environments, user interfaces, user experience and application development guidelines, gesture recognition, location, sensors, and graphics, and other, as will be outlines in the weekly schedule.
The course provides students with an introduction to mobile computing and the development of applications for mobile environments.
The three areas that will be covered in the course are mobile technologies, application development and user interaction in a mobile setting. Students will make use of mobile application frameworks and development environments to develop their own application and project, while reinforcing the concepts covered in the lectures. Topics covered include mobile development environments, user interfaces, user experience and application development guidelines, touch sensing, accelerometer-based gesture recognition, location, sensors, and graphics, and other, as will be outlined in the weekly schedule.
COURSE-LEVEL EDUCATIONAL GOALS:
After completing this course, students will be able to:
- Design and implement computing applications considering characteristics of mobile computing in the context of mobile architecture
- Apply application development guidelines to ensure a smooth user experience
- Integrate sensor capabilities of smartphones to support user experience
- Assignments 25%%
- Participation 5%%
- Quizzes 15%%
- Programming Project 25%%
- Exam 30%%
The course's learning activities include:
- Weekly lectures
- Course readings (textbook, canvas, electronic resources)
- In-class workshop activities, exercises, worksheets
- Online tutorials: Lynda.com
- Assignments consisting of application of learned theory, problem solving and independent reading activities and research
- Programming project
- Final exam
MATERIALS + SUPPLIES:
- Synthesis lectures on Mobile & Pervasive Computing (Morgan & Claypool, free access to all SFU students and faculty from Library) http://www.morganclaypool.com.proxy.lib.sfu.ca/toc/mpc/1/1
- Mobile Platforms and Development Environments (2012) by Sumi Helal, Raja Bose, Wendong Li - http://www.morganclaypool.com/doi/pdfplus/10.2200/S00404ED1V01Y201202MPC009
You are not required to have an Android Device. Development can be done on the Android Emulator. However there is no substitute for testing on a real device. There are some Android dev phones and tablets available at the Library for checkout.
Course content (lecture slides, in-class activities, assignments, project) are available on Canvas
SFU’s Academic Integrity web site http://students.sfu.ca/academicintegrity.html is filled with information on what is meant by academic dishonesty, where you can find resources to help with your studies and the consequences of cheating. Check out the site for more information and videos that help explain the issues in plain English.
Each student is responsible for his or her conduct as it affects the University community. Academic dishonesty, in whatever form, is ultimately destructive of the values of the University. Furthermore, it is unfair and discouraging to the majority of students who pursue their studies honestly. Scholarly integrity is required of all members of the University. http://www.sfu.ca/policies/gazette/student/s10-01.html
ACADEMIC INTEGRITY: YOUR WORK, YOUR SUCCESS