Spring 2020 - CMPT 764 G100

Geometric Modelling in Computer Graphics (3)

Class Number: 6758

Delivery Method: In Person

Overview

  • Course Times + Location:

    Jan 6 – Apr 9, 2020: Mon, 10:30 a.m.–12:20 p.m.
    Burnaby

    Jan 6 – Apr 9, 2020: Wed, 10:30–11:20 a.m.
    Burnaby

  • Exam Times + Location:

    Apr 17, 2020
    Fri, 12:00–3:00 p.m.
    Burnaby

  • Prerequisites:

    CMPT 361, MACM 316.

Description

CALENDAR DESCRIPTION:

Advanced topics in geometric modelling and processing for computer graphics, such as Bezier and B-spline techniques, subdivision curves and surfaces, solid modelling, implicit representation, surface reconstruction, multi-resolution modelling, digital geometry processing (e.g., mesh smoothing, compression, and parameterization), point-based representation, and procedural modelling. Students with credit for CMPT 464 or equivalent may not take this course for further credit.

COURSE DETAILS:

This course covers recent and advanced modeling techniques in computer graphics. Our focus will be on the acquisition, representation, processing, and synthesis of 3D shapes, with applications to real-time 3D graphics such as computer games, design and manufacturing, AR/VR, as well as 3D machine vision and robotics. The main modeling primitive studied will be polygonal meshes, which have been the dominant surface representation for highly detailed free-form 3D data. In recent years, mesh modeling and processing has been the most intensely studied subject in geometric modeling. This field is still fast evolving with many interesting problems and much aspiration for application development and future research, e.g., in geometric deep learning, computational design, and fabrication. Basic mathematical concepts and tools necessary to understand the course will be presented depending on students background. But the ability to program in C/C++ with OpenGL is required. This course will be cross-listed with CMPT 464.

Topics

  • The new computer graphics in the age of AI and Big Data
  • Geometric modelling and 3D content creation
  • 3D shape reps: tensor-product surfaces, implicits, solids, subdivision, point-sampled geometry
  • 3D shape acquisition and surface reconstruction
  • Level of details and multi-resolution modelling
  • Digital geometry processing; smoothing, feature extraction, segmentation, and correspondence
  • Machine learning in shape analysis and geometic modelling
  • 3D Printing

Grading

  • Two midterms 35%
  • Two homework assignments 30%
  • Final project 35%

Materials

MATERIALS + SUPPLIES:

  • Polygonal Mesh Processing, Mario Botsch, Leif Kobbelt, Mark Pauly, Pierre Alliez and Bruno Levy, AK Peters, 2010, 9781568814261
  • Computer Graphics Using Open GL, 3rd Edition, F.S. Hill Jr., S.M. Kelley, Prentice Hall, 2007, 9780131496705
  • Practical Algorithms for Image Analysis: Description, Examples & Code, M. Seul, L.O'Gorman, M.J. Sammon, Cambridge University Press, 2000, 9780521660655, No longer in print - will not be available in Bookstore - please search online for new/used copies
  • Tutorials on Multiresolution in Geometric Modelling, A. Iske, E. Quak, M.S. Floater, Springer, 2010, 9783642078194
  • Survey papers on selected topics,

REQUIRED READING:

  • Polygonal Mesh Processing, Mario Botsch, Leif Kobbelt, Mark Pauly, Pierre Alliez and Bruno Levy, AK Peters, 2010, 9781568814261
  • Computer Graphics Using Open GL, 3rd Edition, F.S. Hill Jr., S.M. Kelley, Prentice Hall, 2007, 9780131496705
  • Practical Algorithms for Image Analysis: Description, Examples & Code, M. Seul, L.O'Gorman, M.J. Sammon, Cambridge University Press, 2000, 9780521660655, No longer in print - will not be available in Bookstore - please search online for new/used copies
  • Tutorials on Multiresolution in Geometric Modelling, A. Iske, E. Quak, M.S. Floater, Springer, 2010, 9783642078194
  • Survey papers on selected topics,

RECOMMENDED READING:

  • Level of Detail for 3D Graphics - No longer in print - available online for free - see link, D. Luebke, et al, Morgan Kaufman, 2003, 9781558608382, http://index-of.co.uk/Game-Development/Programming/Level%20of%20Detail%20for%203D%20Graphics.pdf

Graduate Studies Notes:

Important dates and deadlines for graduate students are found here: http://www.sfu.ca/dean-gradstudies/current/important_dates/guidelines.html. The deadline to drop a course with a 100% refund is the end of week 2. The deadline to drop with no notation on your transcript is the end of week 3.

Registrar Notes:

SFU’s Academic Integrity web site http://www.sfu.ca/students/academicintegrity.html is filled with information on what is meant by academic dishonesty, where you can find resources to help with your studies and the consequences of cheating.  Check out the site for more information and videos that help explain the issues in plain English.

Each student is responsible for his or her conduct as it affects the University community.  Academic dishonesty, in whatever form, is ultimately destructive of the values of the University. Furthermore, it is unfair and discouraging to the majority of students who pursue their studies honestly. Scholarly integrity is required of all members of the University. http://www.sfu.ca/policies/gazette/student/s10-01.html

ACADEMIC INTEGRITY: YOUR WORK, YOUR SUCCESS