Fall 2021 - IAT 100 D100
Digital Image Design (3)
Class Number: 4897
Delivery Method: In Person
This is a project-based course that introduces the theory and hands-on practice of art and design in digital media. As the introductory course in IAT, this course teaches the core fundamental principles in 2D visual design, sequential and animation design. Students learn the fundamentals of digital photography and vector image creation. The theory is contextualized in contemporary new media design practice and is broadly applicable across disciplines. Breadth-Humanities.
Digital Image Design is a project-based course that introduces the theory and hands-on practice of art and design in digital media. This introductory course in the School of Interactive Arts and Technology teaches the core fundamental principles in 2D visual design, sequential and animation design, and interaction design and user experience. The theory is contextualized in contemporary new media design practice and is broadly applicable across disciplines. This course is an excellent introduction to digital photography (camera and post production), web- based media, and motion graphics.
Projects are both individual and team-based. Students are strongly encouraged to adapt experience from their own lives to project guidelines. There is no requirement to have previous creative or technical skill. Those students who have prior creative or technical skill will find challenges in finding a deeper level of engagement with theory and practice.
COURSE-LEVEL EDUCATIONAL GOALS:
This course is intended to:
- Provide students with a foundation in visual literacy for still, sequential and timebased images.
- Introduce media art as part of a diverse history that includes, fine art, design, technological development and psychology
- Encourage students to assess and articulate intention in design media through written and verbal critique
- Improve production value through iterative design practice, technical experimentation, and peer evaluation
- Provide students with an introductory skill set in professional media arts software that are used for bitmap, vector and animation design.
By completing this course, it is anticipated that students will be able to:
- Apply visual literacy and design skills to still, sequenced and timebased images using professional software.
- Communicate story and message through visual design.
- Critically evaluate visual media and design in their own work and in that of their peers.
- Smaller Assignments 15%
- Software training 5%
- Quizzes 5%
- Project 1 (P01-Digital Photography) 20%
- Project 2 (P02-Sequential Narrative) 25%
- Project 3 (P03-Motion Graphic) 30%
*This is a draft of the assignment schedule and the grade breakdown. Final assignment weights will be announced on the first day of class.
MATERIALS + SUPPLIES:
This course uses Adobe software Photoshop, Illustrator and After Effects. Software is available in SFU computer labs. The school doesn't provide Adobe licences for personal computers, if you wish to access Adobe outside of school, this will be your responsibility to purchase and install.
All other content required for this class will be provided via CANVAS.
Readings will be assigned via Canvas
"Reinventing Comics: How Imagination & Technology are Revolutionizing an Art" (2000) by Scott McCloud; 1st Perennial Edition; William Morrow Paperbacks
"Making Comics: Storytelling Secrets of Comics, Manga & Graphic Novels" (2006) by Scott McCloud; William Morrow Paperbacks
“Understanding Comics” (1994) by Scott McCloud; Harper Collins
ACADEMIC INTEGRITY: YOUR WORK, YOUR SUCCESS
SFU’s Academic Integrity web site http://www.sfu.ca/students/academicintegrity.html is filled with information on what is meant by academic dishonesty, where you can find resources to help with your studies and the consequences of cheating. Check out the site for more information and videos that help explain the issues in plain English.
Each student is responsible for his or her conduct as it affects the University community. Academic dishonesty, in whatever form, is ultimately destructive of the values of the University. Furthermore, it is unfair and discouraging to the majority of students who pursue their studies honestly. Scholarly integrity is required of all members of the University. http://www.sfu.ca/policies/gazette/student/s10-01.html
TEACHING AT SFU IN FALL 2021
Teaching at SFU in fall 2021 will involve primarily in-person instruction, with approximately 70 to 80 per cent of classes in person/on campus, with safety plans in place. Whether your course will be in-person or through remote methods will be clearly identified in the schedule of classes. You will also know at enrollment whether remote course components will be “live” (synchronous) or at your own pace (asynchronous).
Enrolling in a course acknowledges that you are able to attend in whatever format is required. You should not enroll in a course that is in-person if you are not able to return to campus, and should be aware that remote study may entail different modes of learning, interaction with your instructor, and ways of getting feedback on your work than may be the case for in-person classes.
Students with hidden or visible disabilities who may need class or exam accommodations, including in the context of remote learning, are advised to register with the SFU Centre for Accessible Learning (firstname.lastname@example.org or 778-782-3112) as early as possible in order to prepare for the fall 2021 term.