Spring 2023 - CMPT 213 D100
Object Oriented Design in Java (3)
Class Number: 6695
Delivery Method: In Person
Course Times + Location:
Jan 4 – Apr 11, 2023: Mon, Wed, Fri, 9:30–10:20 a.m.
Exam Times + Location:
Apr 20, 2023
Thu, 8:30–11:30 a.m.
1 778 782-8112
Prerequisites:CMPT 225 with a minimum grade of C-.
An introduction to object oriented design using Java. The Java programming language is introduced, with an emphasis on its advanced features. The course covers the building blocks of object oriented design including inheritance, polymorphism, interfaces and abstract classes. A number of object oriented design patterns are presented, such as observer, iterator, and singleton. The course also teaches best-practices in code construction. It includes a basic introduction to programming event driven graphical user interfaces. Students with credit for CMPT 212 cannot take this course for further credit.
Throughout the course, you will learn and use Java to solve interesting problems but no background in Java is expected. The course will cover a number of design patterns which you will use in the assignments. There will be a focus on designing and writing good maintainable code, as such all code submitted will need to conform to a coding standard which will be discussed in class.
- Introduction to Java, including advanced features such as enum, generics, and mutable vs immutable.
- Inheritance, polymorphism, interfaces and abstract classes.
- Introduction to object oriented design (OOD) and some UML diagrams.
- Code construction, best practices and coding standard.
- Basic software design patterns such as iteration, singleton, observers, or template methods.
- Introduction to refactoring.
- Basic introduction to event driven user interface programming or web servers, and use of threads.
- Software development tools, such as advanced IDE features, build tools, debuggers, and JavaDoc.
- Assignments and Project 35%
- Midterm 25%
- Final Exam 40%
Grading will be confirmed in the first week of class.
Students must attain an overall passing grade on the weighted average of exams in the course in order to obtain a clear pass (C- or better).
MATERIALS + SUPPLIES:
Code Complete, 2nd ed., Steve McConnell, Microsoft Press, 2004, 9780735619678
Head first design patterns, Freeman and Freeman, O'Reilly, 2004, 9780596007126
Patterns in Java (Volume 1), Mark Grand, Wiley, 2002, 9780471227298
Object-Oriented Design & Patterns, 2nd ed, Cay Horstmann, Wiley, 2006, 9780471744870
REQUIRED READING NOTES:
Your personalized Course Material list, including digital and physical textbooks, are available through the SFU Bookstore website by simply entering your Computing ID at: shop.sfu.ca/course-materials/my-personalized-course-materials.
ACADEMIC INTEGRITY: YOUR WORK, YOUR SUCCESS
SFU’s Academic Integrity website http://www.sfu.ca/students/academicintegrity.html is filled with information on what is meant by academic dishonesty, where you can find resources to help with your studies and the consequences of cheating. Check out the site for more information and videos that help explain the issues in plain English.
Each student is responsible for his or her conduct as it affects the university community. Academic dishonesty, in whatever form, is ultimately destructive of the values of the university. Furthermore, it is unfair and discouraging to the majority of students who pursue their studies honestly. Scholarly integrity is required of all members of the university. http://www.sfu.ca/policies/gazette/student/s10-01.html