Summer 2023 - IAT 481 D100
Special Topics in Interactive Arts and Technology (Science) (3)
Class Number: 4901
Delivery Method: In Person
Overview
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Course Times + Location:
May 8 – Jun 19, 2023: Tue, Wed, Thu, Fri, 2:30–4:20 p.m.
Surrey
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Instructor:
Bernhard Riecke
ber1@sfu.ca
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Prerequisites:
Completion of 60 units.
Description
CALENDAR DESCRIPTION:
Specific details of courses to be offered will be published prior to enrollment each term. This course can be repeated for credit up to a maximum of three times, if topic studied is different. Variable units: 1, 2, 3, 4, 5, 6, 7, 8, 9.
COURSE DETAILS:
Semester in Alternate Realities (SIAR) proposes a unique educational experience meant to inspire interdisciplinary teams to solve a real-world problem exploring Virtual reality (VR) and hybrid VR physical installations. In this project-based course, participants will be challenged to develop solutions using technologies such as VR (e.g., Meta Quest head-mounted displays) and immersive multi-modal media installations. In addition to focusing on the co-construction of digital prototypes affording meaningful experiences in “alternate realities”, our objective is to stimulate documented reflection and discussion throughout the process. Participants can expect to work collaboratively in and across teams, and be provided time and resources to learn new techniques and approaches, soft– and hard skills, and processes to conduct user research.
Participants will get the opportunity to reflect on future technologies and their potential impact on the world, and improve their presentation skills and publicly showcase their projects (both in-person and online). To incorporate diverse perspectives, students from different disciplines are invited to apply and, in their application, argue how they could contribute to the course and the co-construction of team projects. Students will be asked to utilize alternate realities techniques and technologies, guiding theoretical frameworks, and appropriate processes, project management and collaboration approaches to iteratively ideate, design, prototype, and evaluate an interactive alternate realities experience that affords meaningful experiences for the betterment of humanity and/or our planet.
Who is this course for?
Upper-level undergraduate students and graduate students with a keen interest in addressing real-world problems through designing alternate realities experiences. Students are expected to be fearless in their exploration, adoption and experimentation of immersive technologies, and open to and interested in exploring new ideas, concepts and perspectives in an interdisciplinary setting. Come prepared to work collaboratively with others.
How to apply
To apply for this course, students must download and complete the application/project proposal form and submit the completed form to SIAT's advising team at siat_advising@sfu.ca.
Further information
For more information, see https://www.sfu.ca/siat/programs/undergraduate/current-students/semester-in-alternate-realities.html, and the course website from the first offering of the Semester in Alternate Realities (SIAR) back in 2019, where it was offered as a 15-credit course - The 2023 offering of SIAR is inspired by and an evolution on this first course offering.COURSE-LEVEL EDUCATIONAL GOALS:
The course is intended to support students in gaining both practical experience with and a critical understanding in the context of the below 5 key learning objectives.
1) Theories & frameworks: Identify, rationalize, and interpret appropriate theory(s) and/or framework(s) including the type of medium/technology/approach that are most useful for addressing a given challenge in relation to a context, goal, and particular audience.
2) User-centered design, research methods, and user testing: Integrate (and be able to justify and critique) appropriate project-aligned research and user testing processes in order to evaluate ideas and projects, uncover what has been done before, and contextualize one’s own projects
3) Human and Social Development: Utilize tools and techniques to create a supportive learning environment that fosters effective learning, growth, reflection, collaboration, and sense of community. More specifically, students (and teams) will be asked to support and help each other to learn better, provide useful feedback, improve projects, and create a supportive and inclusive community, show meaningful engagement and useful contribution to relevant course activities, and support each other and help everyone come together as a community and thrive.
4) Effective communication: Demonstrate effective communication at all levels: interpersonal, team, community, and public. This includes giving and receiving respectful and constructive feedback; and utilizing feedback to improve product and processes, and effectively communicating in suitable forms/media, such as: project pitch presentations, creating a project website and ongoing project documentation in form of a design document of suitable format (similar to what you’d do for your portfolio), co-organize the final project showcase where you will present on and demonstrate your project, and creating a project video and poster.
5) Technical proficiency and project management: “How”: Effectively manage a substantial time limited project from an idea’s conception through iteration cycles to completed artifact and/or research outcomeGrading
NOTES:
This course employs “ungrading” as the primary method of assessment, where you reflect on and demonstrate your own learning, progress, and accomplishments throughout the semester with respect to the above learning goals. This will be supported by self-reflection and feedback from peers and the instructional team. We will discuss what this is in our first week, but you can look it up here to find out more here: https://www.jessestommel.com/why-i-dont-grade/
Note for graduate students
Graduate students will have additional requirements, and will need to write a scholarly paper (e.g., investigating their VR project/experience) and submit it by July 6th, and present it orally on July 10th (most likely in an in-person session).
REQUIREMENTS:
The course is open to students with the necessary background in VR, both for SIAT students and students from other departments of SFU or other universities.
Materials
MATERIALS + SUPPLIES:
Relevant readings will be provided online as needed. Students will be able to borrow head-mounted displays from the SFU library, and use the VR-capable computers in the labs during class hours.
REQUIRED READING NOTES:
Your personalized Course Material list, including digital and physical textbooks, are available through the SFU Bookstore website by simply entering your Computing ID at: shop.sfu.ca/course-materials/my-personalized-course-materials.
Registrar Notes:
ACADEMIC INTEGRITY: YOUR WORK, YOUR SUCCESS
SFU’s Academic Integrity website http://www.sfu.ca/students/academicintegrity.html is filled with information on what is meant by academic dishonesty, where you can find resources to help with your studies and the consequences of cheating. Check out the site for more information and videos that help explain the issues in plain English.
Each student is responsible for his or her conduct as it affects the university community. Academic dishonesty, in whatever form, is ultimately destructive of the values of the university. Furthermore, it is unfair and discouraging to the majority of students who pursue their studies honestly. Scholarly integrity is required of all members of the university. http://www.sfu.ca/policies/gazette/student/s10-01.html
RELIGIOUS ACCOMMODATION
Students with a faith background who may need accommodations during the semester are encouraged to assess their needs as soon as possible and review the Multifaith religious accommodations website. The page outlines ways they begin working toward an accommodation and ensure solutions can be reached in a timely fashion.