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Fall 2020 Project Showcase
- Overview
- Late Nights: Graphic Novel Project
- I'm at Soup (Kinetic Typography)
- That's MY Pen!
- My Hopes and Dreams Entering Adulthood
- Proto-Typer
- Safe Islands: A design solution to promote social distancing
- Murdock From Paragon (Steampunk Costume)
- GI Smart app
- The Cage
- Totems of Time
- The Arena 2
- Circuit Critter
- Fishing Joy
- Food Security
- Laundry Day Simulation
- Recognize, Reflect, and Unite
- A Cup of Coffee, Please
- Lume
- ABM Vivacious
- Light After Death
- Moment Track
- Crimson Falcon
- ESSENTIAL: a COVID-19 Documentary
- Impossible Photography
- Witch's Brew
- Homebound
- Monster Under the Bed
- Frolicking Flower
- Brand Poster Design
- TrailMix
- Secret Box from Secret Santa
- Coffee or Tea?
- The Grand Fishery
- Argon Chalice Redesign 1
- Argon Chalice Redesign 2
- Workestra
- Ventura Future Microsite
- Paradyso
- La Petite Mort
By Team Omega 4: Reuben Newton (project manager), Rafael Pena (lead programmer), Hamid Ahmadzai (level designer), Qianzhen Goh (lead artist), and Jasmine Wang (UX designer)
Course: IAT 410 Advanced Game Design
Description: The Arena 2 is a platforming/fighting game where players must fight through a five stage gauntlet to become champion of the arena. Players can strategically choose two out of five moves with varying strengths and weaknesses between stages to best combat the fighters they will encounter while playing.
Stages 1, 3, and 5 contain a single tough boss that players must defeat to progress while stages 2 and 4 are platforming stages where players must defeat a certain number of smaller enemies before reaching the end of the stage to win.
The game contains three difficulty settings that alter gameplay as to be accessible to more casual players, but also prove to be a real challenge on harder difficulties.
Play the game: The Arena 2
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