- People
- Research
- Undergraduate
- Graduate
- Stories
- COVID-19
- Contact
- Staff & faculty resources
-
Fall 2020 Project Showcase
- Overview
- Late Nights: Graphic Novel Project
- I'm at Soup (Kinetic Typography)
- That's MY Pen!
- My Hopes and Dreams Entering Adulthood
- Proto-Typer
- Safe Islands: A design solution to promote social distancing
- Murdock From Paragon (Steampunk Costume)
- GI Smart app
- The Cage
- Totems of Time
- The Arena 2
- Circuit Critter
- Fishing Joy
- Food Security
- Laundry Day Simulation
- Recognize, Reflect, and Unite
- A Cup of Coffee, Please
- Lume
- ABM Vivacious
- Light After Death
- Moment Track
- Crimson Falcon
- ESSENTIAL: a COVID-19 Documentary
- Impossible Photography
- Witch's Brew
- Homebound
- Monster Under the Bed
- Frolicking Flower
- Brand Poster Design
- TrailMix
- Secret Box from Secret Santa
- Coffee or Tea?
- The Grand Fishery
- Argon Chalice Redesign 1
- Argon Chalice Redesign 2
- Workestra
- Ventura Future Microsite
- Paradyso
- La Petite Mort
x
close
By: Grigory Gogin, Daniel Shi, Clare Huang, and Maggie Chan
Course: IAT 312 Foundations of Game Design
Description: A board game for 3-6 players, themed as a fishing competition organized by the Granville Island Market. The goal of the game is to be the first who brings at least 3 different kinds of fish (e.g., trout, halibut, salmon) to the market. Players move by rolling dice and moving accordingly. They have resources such as "pearls" (in-game currency) and "fuel" (which limits the max distance you can go to). There is a "chance deck" that players can use to draw special cards that can be either beneficial or harmful. Players can also trade/barter between each other in an unlimited fashion.
Play the game here.
F T I