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Fall 2020 Project Showcase
- Overview
- Late Nights: Graphic Novel Project
- I'm at Soup (Kinetic Typography)
- That's MY Pen!
- My Hopes and Dreams Entering Adulthood
- Proto-Typer
- Safe Islands: A design solution to promote social distancing
- Murdock From Paragon (Steampunk Costume)
- GI Smart app
- The Cage
- Totems of Time
- The Arena 2
- Circuit Critter
- Fishing Joy
- Food Security
- Laundry Day Simulation
- Recognize, Reflect, and Unite
- A Cup of Coffee, Please
- Lume
- ABM Vivacious
- Light After Death
- Moment Track
- Crimson Falcon
- ESSENTIAL: a COVID-19 Documentary
- Impossible Photography
- Witch's Brew
- Homebound
- Monster Under the Bed
- Frolicking Flower
- Brand Poster Design
- TrailMix
- Secret Box from Secret Santa
- Coffee or Tea?
- The Grand Fishery
- Argon Chalice Redesign 1
- Argon Chalice Redesign 2
- Workestra
- Ventura Future Microsite
- Paradyso
- La Petite Mort
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By: Jason Xu, Nikolas Abraham, Jiahui (Mavis) Zhou, and Aditya Mawlankar
Course: IAT 410 Advanced Game Design
Description: Totems of Time is a 3D puzzle game where the player is standed on an island. The main concept of the game revolves around the primary game mechanics where the player can time travel to the past to solve certain puzzles that otherwise cannot be solved in present.
Play the game: Totems of Time
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