Prospective students

Learn about SIAT graduate research areas and available support.

The School of Interactive Arts & Technology (SIAT) is an internationally recognized interdisciplinary school with a focus on technology and the human experience. Located at the Simon Fraser University (SFU) Surrey campus on the main rapid transit line to downtown Vancouver — one of the central nodes of Canada’s cultural and entertainment industry and home to much of its digital media production.

SIAT MA, MSc., MA and Ph.D students develop and apply innovative multi-disciplinary research methods to explore the broader implications of advanced information and media technologies. Guided by internationally recognized faculty, our grad students design new technologies and media experiences to develop creative responses to cultural, organizational, and societal issues.


How we support our graduate students

Admission to the program is competitive and depends largely on prior academic preparation, intended focus of study, and academic supervisory availability. SIAT graduate students receive financial support, professional mentorship, and access to our extensive network of organizational and industry partners.

If qualified, students can expect to receive:

  • funding in the form of scholarships and/or research and teaching assistantships during the course of their program
  • mentorship in interdisciplinary research methods and various forms of dissemination, such as academic publishing, conference presentation, project curation and exhibition
  • access to SFU’s state-of-the-art teaching and research facilities as well as our network of academic collaborators and private and public sector partners

Areas of research at SIAT

SIAT brings together experts and students from diverse backgrounds. We prepare our graduates to hold leading positions in industry and in tenure-track positions in institutions around the world.

Research at SIAT is characterized by the major themes of Computing, Media, Design, People, and the Science of Interaction which are fully defined in our Research Themes section. Below is a summary of the areas in which faculty are looking for students:

Interactive Computing

  • visualization and visual analytics
  • human-computer interaction
  • artificial intelligence
  • tangible interfaces
  • virtual and augmented reality
  • learning technologies
  • game design and technology

Media, Visual Arts & Performance

  • performance technology
  • interactive animation
  • interactive environments and installations
  • game narrative
  • film and video
  • audio/music
  • digital curation


  • parametric design
  • sustainable design
  • interaction design
  • game design
  • immersive experience design
  • museum design
  • design for children and the elderly


  • cognitive, perceptual, and social psychology
  • anthropology and ethnography of media
  • history
  • user modeling
  • chronic pain management
  • health data management

Science of Interaction

  • human perception and cognition
  • human interaction and communication
  • design and prototyping of interaction
  • evaluation of interactive systems

Who can you expect to work with at SIAT?

You can contact any of our research faculty members to inquire about working under their supervision. The members listed below are actively looking for qualified students in the areas specified.

Wolfgang Stuerzlinger

  • 3D User Interfaces
  • Virtual and Augmented Reality
  • Human-Computer Interaction
  • Visual Analytics

Bernhard Riecke

  • Virtual and Augmented Reality
  • Designing for Transformative Experiences in VR
  • Gamified Research
  • Spatial Cognition
  • Self-Motion Illusions
  • Overview Effect
  • Telepresence/operation

William Odom

  • Interaction Design
  • Research through Design
  • Slow Technology
  • Domestic Computing
  • Digital Memories
  • Tangible Computing
  • Digital Fabrication

Carman Neustaedter

  • Human-computer interaction
  • Interaction design
  • Computer-supported collaboration and social computing
  • Domestic computing and the home
  • Video conferencing and telepresence
  • Smart technologies and the Internet of Things
  • Emergency response and Next Generation 9-1-1
  • Qualitative research methods

Sylvain Moreno

  • Interactive digital media
  • Machine learning
  • Health
  • Neuroscience

Brian Fisher

Design and testing of user interfaces for the use of complex health data.

Halil Erhan

  • Computational design
  • Interaction design
  • Cognition (design)
  • Systems modeling
  • Visual analytics
  • Spatial design and representation
  • Spatial cognition

Steve DiPaola

  • Artificial intelligence, computer graphics and interaction
  • Computational systems for expression, movement, gesture and creativity
  • Gaming, narrative and interaction systems
  • Avatar, character and computer facial animation and AI
  • Cognitive science approaches to computer modeling

Lyn Bartram

  • Data Visualization
  • Visual analytics
  • Human-computer interaction
  • Affective interfaces
  • Information design for sustainability
  • Interactive buildings
  • Data media and practice

Alissa Antle

  • Interaction design for children
  • Tangible and embodied computing
  • Brain computer interfaces