Final Project
This is an INDIVIDUAL assignment.
In the final project, you are asked to identify a human-compute interaction problem and describe a solution. This can take one of two forms.- A research paper, in which you research and report on the state-of-the-art (i.e.,up to date research and practice) approaches to addressing it, and discuss the issues, benefits and drawbacks of these particular approaches.This takes the form of a comprehensive survey paper. For example, you might choose to do such a paper on assistive techniques for mobile phone users and the issues of supporting mobile phone use in a variety of contexts.
If you choose this, you must:
- review the appropriate research. Consider venues such as ACM CHI, IFIP Interact, DIS, UIST, and IEEE InfoVis, among others.
- Discuss alternatives. Why is one better than another? How were they evaluated ?
- Discuss generalisability. IS the approach limited to a particular hardware/software or application configuration or context , or is it more generally applicable? If it is not generalisable, what might (if anything) a redesign or extension look like?
- Justify your choice of of the problem and the selection of the techniques you discuss in detail. Why should we care?
- What are the outstanding (as in remaining, not excellent) issues
- A prototype implementation , in which you describe the problem and implement a prototype application of a technique or a set of techniques to solve it. This must be of sufficient complexity beywond your assignment implementations. You must write a design report that details:
- the problem being solved and why this is an appropriate approach;
- the technical issues;
- the design constraints;
- appropriate resources and research (although at a lesser level than the research paper);
- the architecture of your implementation
- how you might evaluate this.
- implementation must be in Java, and can use extrnal libraries, but of course you must identify and detail your use of these.
Some possible topic areas:
- assistive technologies for aging or disabled users for both input and output;
- haptic feedback: what it is, how it is implemented and where it is appropriate;
- large screen vs small screen interfaces: you could choose to concentrate on application and visual issues, interaction techniques,perception/cognition advantages/disadvantages;
- computer supported collaboration interfaces, particularly with respect to presence, real-time vs. asynchronous, or gaming;
- game interfaces and interaction techniques, especially on different platforms;
- privacy and security (think of bank machines, confidence in e-commerce, social media, etc);
- sensor-enabled and ubiquitous computing interfaces; (what does it mean when the environment has behaviour?)
- wearable and embedded technology, as in examples of health care;
- touch surfaces: whiteboards and tabletops (large, shared) vs tablets and phones (small, personal) ;
- mapping/geospatial applications (such as GPS tools and automotive displays);
- interfaces for children;
- educational applications
- dynamic queries, magic lenses or other search techniques (implementation);
- visualization interfaces:
You must clear your choice and topic with the instructor by week 8 of the course, at which point the scope and expectations of your project will be fully defined.