April 04, 2012

 

Summary


Deng presents her preliminary master thesis research intended to explore the potential of a card-based design tool for designing tangible learning games, called tangible learning game (TLG) cards. Many researchers have suggested that tangible learning games, which combine the strengths of tangible user interfaces with games for learning, may be beneficial for learning. However, little is known about how to leverage and combine the best of each domain. To address this gap in design knowledge, Deng distills design guidelines for tangible learning games from guidelines and frameworks in each domain. To make these design guidelines accessible and usable to designers during their design practice, she translates design guidelines into a card format. She will continue to explore the effectiveness of cards, how designers use the cards in different design activities, and how specific characteristics of the cards enable or limit use.


Biography


YING DENG is a second year Master of Science student in the School of Interactive Arts and Technology at Simon Fraser University. Her research interests include embodied/tangible human-computer interaction, child-computer interaction, and learning games. Her MSc thesis topic is "A Card-Based Design Tool for Tangible Learning Games." Ying has a Bachelor degree in Electronics and Information Engineering from Tongji University, China. She worked four years as a technical writer with IBM and HP in Shanghai before she joined Dr. Alissa Antle's Tangible Computing Lab at SIAT. Ying enjoys living in Vancouver and likes nature, reading, intelligent conversations, and photography.





Some Background Information...

"Bridging Design Theories and Practice: A Card-based Design Tool for Designing Tangible Learning Games."


Ying Deng, SIAT

yingd@sfu.ca


SIAT Graduate Research Colloquium

Wednesday, April 04

2:30 pm

Surrey 5380