Andrea Hoff

Visiting Faculty (Sept 2022 to April 2023)
Jack and Doris Shadbolt Fellow in the Humanities

Photo credit: Jeremy David

Andrea/ Andy Hoff (she/her) is an interdisciplinary media artist and writer. She is also a Ph.D. Candidate in Language & Literacy Education at the University of British Columbia where she co-creates comics about the future with young people as a way to access agency in the Climate Crisis. Her comics and nonfiction writing have appeared in Broken Pencil, The Tyee, Room Magazine, and Display Canadian Design as well as in exhibitions in Canada, Australia, Germany, and Iceland. Her films and animations have been screened at the Berlinale Talent Campus, FIFA World Cup. Winnipeg Short Film Festival, NYU Film Festival, Quickdraw Animation, and the international collaboration One Day on Earth. She is currently working on a graphic memoir exploring the intersections of neurodiversity, motherhood, and academia and an interactive animation project centred on radical ocean ecologies and cold-water swimming.

As a Shadbolt Fellow in the Arts and Humanities, Andy will be creating a series of linked animations titled, Drawing to Inclusion. Working collaboratively with the community of neurodiverse + disabled students and scholars at SFU, the project asks: What stories of ours are not seen? How are we not visible? And how can our stories offer us a voice within academia, a space to share our experiences with the university and the world?

Drawing to Inclusion looks to extend memoir, and the constructions of ethnography, especially autoethnography, merging them into a simultaneously individual and collective art-making practice. In exploring new possibilities within neurodiversity + disability narratives, this project responds to the lived experiences of self-identified neurodiverse + disabled students and scholars from the SFU community. Upon completion, the animations will be screened through ‘projection mapping’ onto the buildings of the Burnaby and Surrey campuses of Simon Fraser University. Different than the projection of a film onto a surface, ‘projection mapping’—also referred to as video mapping or spatial augmented reality—is a technique used to turn objects, such as buildings, stages, or landscapes, into a display surface for video projection.

You can find more of Andy’s work at