electroacoustics

Granular Synthesis


Granular synthesis was first suggested as a computer music technique for producing complex sounds by Iannis Xenakis (1971) and Curtis Roads (1978) and is based on the production of a high density of small acoustic events called grains that are less than 50 ms in duration and typically in the range of 10-30 ms. Typical grain densities range from several hundred to several thousand grains per second where the grain itself may come from a wavetable (e.g. sine wave), FM synthesis or sampled sound. Such high densities of events made the technique difficult to work with because of the large amount of calculation required, and therefore until recently few composers have experimented with it. Using a digital signal processor controlled by a microcomputer, Barry Truax implemented the technique with real-time synthesis in 1986 and incorporated it within an interactive compositional environment, the PODX system, at Simon Fraser University. This technique was exclusively used to realize his work Riverrun.

What is most remarkable about the technique is the relation between the triviality of the grain (heard alone it is the merest click or 'point' of sound) and the richness of the layered granular texture that results from their superimposition. The grain is an example of British physicist Dennis Gabor's idea (proposed in 1947) of the quantum of sound, an indivisible unit of information from the psychoacoustic point of view, on the basis of which all macro-level phenomena are based. In another analogy to quantum physics, time is reversible at the quantum level in that the quantum grain of sound is reversible with no change in perceptual quality. That is, if a granular synthesis texture is played backwards it will sound the same, just as if the direction of the individual grain is reversed (even if it is derived from natural sound), it sounds the same. This time invariance also permits a time shifting of sampled environmental sound, allowing it to be slowed down with no change in pitch. This technique is usually called granulation.


References:

De Poli, G., Piccialli, A. & Roads, C. (1991) Editors. Representations of Musical Signals. Cambridge, MA: The MIT Press

Gabor, D. (1947) Acoustical quanta and the theory of hearing. Nature, 159(4044), 591-594

Truax, B. (1988) Real-time granular synthesis with a digital signal processor. Computer Music Journal, 12(2), 14-26