CHALICE WELL (2009)
for 8 digital soundtracks

Chalice Well is a holy well situated at the foot of Glastonbury Tor in southwest England, thought to be originally the island of Avalon from Arthurian legend, and the site where Joseph of Arimathea placed the chalice known as the Holy Grail. According to legend, the Tor, a masculine symbol, is hollow underneath and the entrance to the underworld, guarded by the Grail. The well, on the other hand, is a symbol of the feminine aspect of deity, and its waters are believed to possess healing qualities.

This soundscape composition takes the listener on an imaginary journey down into the well, passing through several cavernous chambers on its descent, filled with rushing and trickling water, including the chamber of the feminine spirit. The journey continues to the glass chamber, then to the gates of the underworld, only to be confronted by the image of the Grail, and finally coming to rest in the space where wind and water, the masculine and the feminine, are combined.




Scenes: The Well & Descent Chamber of the Feminine Glass Chamber & the Underworld The Grail & Chamber of the Spirits
Time: 0:00
4:10 8:26 10:40
Audio:
 Part 1
 Part 2
 Part 3
 Part 4
Spectragram:
Part 1, Part 1a
Part 2, Part 2a
Part 3
Part 4, Part 4a

Technical note: 20 files, both short and long, of granular type material (e.g. granular synthesis, phonemes, various types of water sounds, glass breaking and gated locks) were convolved with each other in various combinations using SoundHack to produce about 200 hybrids, each normalized with high frequency boost, and later EQ'd with fades added. Four related hybrids, each stereo, were placed in an eight-channel configuration, with up to four such 8-track layers being mixed into the final version. A few of the elements, such as the convolved vocalizations, were spatially rotated. In general, the piece can be heard as an extension of part 3 of Island, namely the Cistern or Well section, since the dripping and splashing sound are in common.

Source material provided by the World Soundscape Project (trickle, locks, river, rain), David Monacchi (bubbles, splashes, and well), and Damian Keller (glass break, waterstream).