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Digital Games: Genre, Structure, Programming and Play IAT 167 (3)

Introduces game genres, structures, and programming methods basic to developing games. Students learn how games are designed and how to program the underlying patterns that facilitate play and engagement. Issues of user interface, skills and competition are discussed as are principles of compelling entertainment for players. Prerequisite: CMPT 166 (or equivalent first year programming course such as CMPT 120, 125, 126, 128, 130 or 135). Students who have obtained credit for, or are currently enrolled in, a CMPT course at the 200 division or higher, or IAT 265 or 267 may not complete this course for credit.

Section Instructor Day/Time Location
D100 Yingchen Yang
Th 10:30 AM – 12:20 PM
REMOTE LEARNING, Burnaby
D101 Yingchen Yang
Th 2:30 PM – 4:20 PM
REMOTE LEARNING, Burnaby
D102 Yingchen Yang
Th 4:30 PM – 6:20 PM
REMOTE LEARNING, Burnaby
D103 Yingchen Yang
Th 2:30 PM – 4:20 PM
REMOTE LEARNING, Burnaby
D104 Yingchen Yang
Th 4:30 PM – 6:20 PM
REMOTE LEARNING, Burnaby