|

|
Users control the VR images
and sound through biofeedback (respiration, heart rate, galvanic skin response)
in real time as they strive to meditate.
Software: SVE (simple virtual environments),
OpenGL (graphics & video)
Hardware: HMD (vfx), Biofeedback Hardware (Thought Technologies’ ProComp+),
Spatialized Audio (Creative Soundblaster)
|
|
|
|
Concept
Images
Video 1
Video 2
Technique
|