Meditation Chamber

TECHNIQUE

 

Users control the VR images and sound through biofeedback (respiration, heart rate, galvanic skin response) in real time as they strive to meditate.

Software: SVE (simple virtual environments), OpenGL (graphics & video)

Hardware: HMD (vfx), Biofeedback Hardware (Thought Technologies’ ProComp+), Spatialized Audio (Creative Soundblaster)

 

 

 

 

 

 

 

 

 

 

 

 

 

Concept
Images
Video 1
Video 2
Technique

 

ⓒ Diane Gromala, 2007