minutes

Fall 08

Nov 24 - Talk 02 - Nintendo DS Homebrew History and Programming
Nov 17 - Talk 01 - Interactive Music and MIDI in Games
Nov 10 - Meeting 09 - Zelda: Ocarina of Time architecture
Nov 03 - Meeting 08 - Bit arrays, polygon tessellation, Guitar Hero
Oct 27 - Meeting 07 - mastermind, debugging, misc talk
Oct 20 - Meeting 06 - Efficient C code, numerical errors
Oct 13 - Thanksgiving Day
Oct 06 - Meeting 04 - Spatial partitioning, AI, cheating
Sep 29 - Meeting 03 - Midi audio, weekly challenges, merger
Sep 22 - Meeting 02 - Sports stats, distributed build system
Sep 15 - Meeting 01 - Voting, constitution review, feedback

Summer 08

Aug 05 - Meeting 11 - Meeting cancelled
Jul 29 - Meeting 10 - Member project demonstration
Jul 22 - Meeting 09 - Fog of war shading for RTS games
Jul 15 - Meeting 08 - Fog of war demonstration, pixel shaders
Jul 08 - Meeting 07 - Meeting cancelled
Jul 01 - Canada Day
Jun 24 - Meeting 06 - Competition planning, Springs, side door design
Jun 17 - Meeting 05 - Fog of war, competition planning
Jun 10 - Meeting 04 - RTS games discussion
Jun 03 - Meeting 03 - Space partitioning
May 27 - Meeting 02 - 3D collision, Component Based Entity Modelling
May 20 - Meeting 01 - Voting, constitution review, feedback

Spring 08

Apr 07 - Meeting 12 - Meeting cancelled
Mar 31 - Meeting 11 (pdf) - Quality assurance and the programmer
Mar 17 - Meeting 10 - Image compression techniques
Mar 10 - Meeting 9 - 24h game programming competition postmortem
Mar 03 - Meeting 8 - Web games
Feb 25 - Meeting 7 - Code, entities, and state management
Feb 18 - Meeting 6 - Functional programming in games, scripting
Feb 11 - Meeting 5 - Speech patterns, believable dialog
Feb 04 - Meeting 4 - Nintendo DS memory management
Jan 28 - Meeting 3 - Functional programming
Jan 21 - Meeting 2 - Voting, crowd movement, tank wars game feedback
Jan 14 - Meeting 1 - Discussion of what the club is