void setup(){ size(400, 400); background(255); smooth(); } float x = 100; float angle = 0; float z = 20; int i=0; void draw(){ float j= 200+ (cos(angle)*180); point(i, j); i+=1; angle+=z; stroke(random(0,255),random(0,255),random(0,255),random(100,150)); strokeWeight(30); }