void setup(){ size(400, 400); background(255); smooth(); } float x = 100; float angle = 0; float z = 30; void draw(){ float i= 100+ (cos(angle)*70); float j= 150+ (sin(angle)*70); point(i, j); i+=30; angle+=z; stroke(0); strokeWeight(20); float k= 200+ (cos(angle)*70); float l= 150+ (sin(angle)*70); point(k, l); k+=30; angle+=z; stroke(255, 0, 20); strokeWeight(20); float m= 300+ (cos(angle)*70); float n= 150+ (sin(angle)*70); point(m, n); k+=30; angle+=z; stroke(255,250,22); strokeWeight(20); float o= 150+ (cos(angle)*70); float p= 230+ (sin(angle)*70); point(o, p); k+=30; angle+=z; stroke(0,150,0); strokeWeight(20); float q= 250+ (cos(angle)*70); float r= 230+ (sin(angle)*70); point(q, r); k+=30; angle+=z; stroke(0,100,200); strokeWeight(20); }