Fall 2021
ENSC 894 G300 SPECIAL TOPICS II: COMMUNICATION NETWORKS

FINAL PROJECTS:


  • 1. Fernando Venceslau (Fernando) Isensee and Boma Joan (Boma) Minimah
        (fvi at sfu.ca, bjm15 at sfu.ca)

    Analysis of Different Attacks On Mobile Ad Hoc Networks (MANET) Using Ns-3

    Abstract:
    Mobile Ad Hoc Network (MANET) is a decentralized wireless network that do not have a static infrastructure. Each node in this network behaves as routers that forward packets to other nodes to establish the network topology and transfer data. Due to this dynamically changing network topology and lack of centralized monitoring, the network is highly susceptible to routing or denial of service (DoS) attacks launched by malicious nodes or intruders. For this reason, this project aims at analysing the influence of such attacks using the Ad-hoc On Demand Distance Vector (AODV) routing protocol in a network of moving nodes. The comparative analysis of these attacks are done using the NS-3 simulation environment and metrics such as the number of packets received, average end-to-end delay, bandwidth utilization, etc.

    References:
    [1] RH Khokhar, M. Satria, and MA Ngadi. "A Review of Current Routing Attacks in Mobile Ad Hoc Networks." International Journal of Computer Science and Security 2.3 (2008).
    [2] P. Panda, KK Gadnayak, and N. Panda. "MANET Attacks and their Counter-measures: A Survey".International Journal of Computer Science and Mobile Computing 2.11 (2013), pp. 319-330.
    [3] R. Patel and V. Gupta. "Analysis of flooding attack using random waypoint mobility model in mobile adhoc network in NS-3". International Journal of Management, IT and Engineering 2.10 (2012), pp. 124-138.
    [4] N. Purohit, R. Sinha, and H. Diwanji. "Simulation Study of Black Hole and Jellyfish attack on MANET Using NS3". International Journal of Computer Applications on Wireless Communication and Mobile Networks 9 (2012).
    [5] S. Dubey and S. Mudgil. "Implementation of Wormhole Attack Based on AODV Routing Protocol Using Ns-3 Simulator". Journal of Scientific Research and De-velopment9 (2017).


  • 2. Ali Tajvidy
        (ata145 at sfu.ca)

    Implementation and Evaluation of a Wi-Fi Network Using AODV Routing Protocol

    Abstract:
    Although Wi-Fi technology introduced based on the 802.11 protocol in 1997 [1], it still has new things to enhance wireless communications including Wi-Fi Direct [1], Wi-Fi backscatter communication [2] and M2M communication [3]. Furthermore, it can be used for indoor localization solutions where GPS does not work [4]. In this project, a Wi-Fi network is simulated which uses AODV, which stands for Ad Hoc On-Demand Distance Vector, a routing protocol designed for wireless and mobile ad hoc networks [5]. The simulation tool will either be NS3 or Riverbed Modeler.

    References:
    [1] D. Camps-Mur, A. Garcia-Saavedra and P. Serrano, "Device-to-device communications with Wi-Fi Direct: overview and experimentation," in IEEE Wireless Communications, vol. 20, no. 3, pp. 96-104, June 2013, doi: 10.1109/MWC.2013.6549288.
    [2] H. Hwang, R. B. Nti and J. -H. Yun, "Spectro-Temporal Combining in Bistate WiFi Backscatter Communication With Frequency Shift," in IEEE Access, vol. 9, pp. 113735-113747, 2021, doi: 10.1109/ACCESS.2021.3104619.
    [3] T. Adame, A. Bel, B. Bellalta, J. Barcelo and M. Oliver, "IEEE 802.11AH: the WiFi approach for M2M communications," in IEEE Wireless Communications, vol. 21, no. 6, pp. 144-152, December 2014, doi: 10.1109/MWC.2014.7000982.
    [4] C. Yang and H. Shao, "WiFi-based indoor positioning," in IEEE Communications Magazine, vol. 53, no. 3, pp. 150-157, March 2015, doi: 10.1109/MCOM.2015.7060497.
    [5] K. Sanzgiri, B. Dahill, B. N. Levine, C. Shields and E. M. Belding-Royer, "A secure routing protocol for ad hoc networks," 10th IEEE International Conference on Network Protocols, 2002. Proceedings., 2002, pp. 78-87, doi: 10.1109/ICNP.2002.1181388.


  • 3. Yuze Bian and Tian Lu
        (yuzeb at sfu.ca, tla91 at sfu.ca)

    Performance Analysis of Cloud Gaming over 4G Network

    Abstract:
    With the development of video gaming, the configuration of the computer is getting higher and higher, playing and publishing video game though cloud server was entering the mainstream, and some developers have launched the cloud gaming service which support high-quality games, e.g., Xbox Cloud Gaming. Since cellular network is well-developed in past decades, cloud gaming on mobile device over LTE is a feasibility way. The propose of project is to identify whether LTE network is capable for cloud gaming. The performance of cloud gaming over LTE will be simulated and analyzed by using Riverbed Modeler tool.

    References: [1]R. Ewelle Ewelle, Y. Francillette, G. Mahdi and A. Gouaich, "Network Traffic Adaptation for Cloud Games", International Journal on Cloud Computing: Services and Architecture, vol. 3, no. 5, pp. 1-18, 2013. Available: 10.5121/ijccsa.2013.3501.
    [2]A. Gupta and S. Kar, "Analysis of Packet Aggregation on Cloud Games", 2020 IEEE 17th India Council International Conference (INDICON), 2020. Available: 10.1109/indicon49873.2020.9342583 [Accessed 16 October 2021].
    [3]M. Claypool and D. Finkel, "The effects of latency on player performance in cloud-based games", 2014 13th Annual Workshop on Network and Systems Support for Games, 2014. Available: 10.1109/netgames.2014.7008964 [Accessed 16 October 2021].
    [4]M. Amiri, A. Sobhani, H. Al Osman and S. Shirmohammadi, "SDN-Enabled Game-Aware Routing for Cloud Gaming Datacenter Network", IEEE Access, vol. 5, pp. 18633-18645, 2017. Available: 10.1109/access.2017.2752643 [Accessed 16 October 2021].
    [5]I. Kim, J. Um and S. Park, "Performance analysis of the key aspects affecting capacity of 4G LTE networks", 2017 International Conference on Information and Communication Technology Convergence (ICTC), 2017. Available: 10.1109/ictc.2017.8190776 [Accessed 25 October 2021].
    [6]Ramona Pinto, "LTE:Long Term Evolution", International Journal of Scientific & Engineering Research Volume 3, Issue 12, December 2012


    Last modified: Thu 18 Nov 2021 13:00:27 PST.