Spring 2010
ENSC 895 SPECIAL TOPICS II: COMMUNICATION NETWORKS

FINAL PROJECTS (in alphabetical order):


  • 1. Duncan Chan
    (dchana at sfu.ca)

    On the Feasibilty of Video Gaming on Demand in WLAN/WiMAX

    Presentation slides and final report (PDF files).

    Abstract:
    Have you ever hoped that you could play video games on your computer or laptop without actually buying or downloading the game? Wouldn't it be nice if you could play all the new video games on your old computer with high-speed Internet? In this project, we will find out if that is possible.
    With high-speed Internet connection, video gaming experience could be delivered to your computer as if you owned the game and are executing it on your computer. Instead, a server located in the cloud stores the game and execute the gameplay based on your commands, and returns a sequence of video frames to your monitor.
    Using OPNET tools for simulation, we will investigate the feasibility of this approach, which could change the entire video gaming industry in the future!
    Stay tuned.

    References:
    [1] W. Hrudey and L. Trajkovic, "Streaming video content over IEEE 802.16/WiMAX broadband access," OPNETWORK 2008, Washington, DC, Aug. 2008.
    [2] C. Huang, J. Li, and K. Ross, "Can Internet video-on-demand be profitable?," ACM SIGCOMM 2007, Kyoto, Japan, Aug. 2007.
    [3] A. Abdulghani, "H.263 video transmission in wireless local area networks using OPNET," ICWN 06, Las Vegas, NV, Jan. 2006, pp. 423-429.
    [4] J. Mohorko, M. Fras, and Z. Cucej, "Real video stream transmission over simulated wireless link," International Conference on Advanced Technologies for Communications ATC 2008, Hanoi, Vietnam, Oct. 2008, pp. 231-235.
    [5] X. Cheng, J. Liu, and C. Dale, "Understanding the Characteristics of Internet Short Video Sharing: A YouTube-based Measurement Study," to appear in IEEE Transactions on Multimedia, 2010.


  • 2. Azadeh Farzin
    (afarzin at sfu.ca)

    OPNET Simulation of IEEE 802.11(WiFi) and IEEE 802.16(WiMax) in a small area

    Presentation slides and final report (PDF files).

    Abstract:
    In the past few years the Wireless Local Area Network (WLAN) has been the most popular choice of communication amongst users. WLAN, which is based on the IEEE 802.11 standard, also known as Wireless Fidelity (WiFi), offers mobility and flexibility with a relatively low cost to users. In addition, wireless technology is providing easier internet access to areas that are too difficult and expensive to reach with traditional wired infrastructure. IEEE 802.16, also known as Worldwide Interoperability for Microwave Access (WiMAX), is another standard with similar general principles as WiFi with the main advantages being it covers a larger area and has a higher data rate. Comparing WiFi and WiMAX under optimal conditions, the fastest WiFi connection is 54 megabits/second while WiMAX is about 70 megabits/second. WiFi has a range of about 30 meters and WiMAX can cover up to 50 kilometers. Figure 1 shows a comparison of WiMAX coverage versus WiFi coverage.

    References:
    1. H. Labiod, H. Afifi and C. Santis, Wi-Fi, Bluetooth, Zigbee and WiMAX, Dordrecht, Netherland: Springer, 2007, Chapter 2 and Chapter 5.
    2. W. Hrudey and Lj. Trajkovic, .Streaming video content over IEEE 802.16/WiMAX broadband access,. OPNETWORK 2008, Washington, DC, Aug. 2008.
    3. Intel, Understanding Wi-Fi and WiMAX as metro-access solutions, White paper [Online]. Available: http://www.rclient.com/PDFs/IntelPaper.pdf (Accessed: March 2010).
    4. Motorola and Intel, WiMAX and WiFi Together: Deployment Models and User Scenarios, White paper [Online]. Available: http://www.motorola.com/staticfiles/Business/Solutions/Industry%20Solutions/Service%20Providers/Wireless%20Operators/Wireless%20Broadband/wi4%20WiMAX/_Document/StaticFile/WiMAX_and_WiFI_Together_Deployment_Models_and_User_Scenarios.pdf (Accessed: March 2010).
    5. B. Gi Lee and S. Choi, Broadband Wireless Access and Local Networks: Mobile WiMAX and WiFi, Artech House, 2008, Chapter 2 and Chapter 11.
    6. "Wi-Fi Gaining Traction," BusinessWeek, Pyramid Research, Mar. 5, 2010. [Online]. Available: http://www.businessweek.com/technology/tech_stats/wifi051003.htm (Accessed: April 2010).
    7. P. Sharma, "Facts About WiMAX And Why Is It 'The Future of Wireless Broadband'," TechPluto, Jun. 20, 2009 [Online]. Available: http://www.techpluto.com/wimax-in-detail/ (Accessed: April 2010).
    8. "WiMAX", Wikipedia, [Online]. Available: http://en.wikipedia.org/wiki/WiMAX (Accessed: April 2010).
    9. "WiMAX (802.16) specialized model", OPNET, [Online]. Available: http://www.opnet.com/WiMAX/index.html (Accessed: March 2010).
    10. "WiMAX Deployments", WiMAX MAPS, Apr. 14, 2010 [Online]. Available: http://www.wimaxmaps.org/ (Accessed: April 2010).


  • 3. Sukhchandan Lally
    (lally at sfu.ca)

    WiMax Networks Simulations Using OPNET Simulator

    Presentation slides and final report (PDF files).

    Abstract:
    WiMAX stands for Worldwide Interoperability for Microwave Access. It is a telecommunication technology which provides wireless transmission. It provides access to Internet and other portable devices. It has a transmission speed of 10 Mbps.The name WiMAX was introduced by WiMAX Forum in 2001.It is an alternative approach to deliver content over cable and other links at .last mile.(which is from a communication provider to a customer). I plan to use Will Hrudey.s Model to find the WiMAX parameters such as transmitting power, antenna gain, channel bandwidth and incorporate audio streams.

    References:
    1. OPNET Technologies,OPNETWORK2007 proceedings(online).Available: http://www.opnet.com/opnetwork2007
    2. W.Hrudey and Lj.Trajkovic .Streaming Video Content Over IEEE 802.16/WiMAX Broadband Access,.OPNETWORK2008,Washington,DC,Aug. 2008.
    3. WiMAX Forum Online.Available:http://www.wimaxforum.org/news/pressreleases.
    4. H.Nyberg, C.Johansson ,B.Olin, .A streaming video traffic model for mobile access network,. in Proc.IEEE VTC 2001 Rhodes, Greece, Sep. 2001.
    5. H.Schulzrinne, S.Casner, R.Frederick and V.Jacobson, .Real time Protocol,. RFC 3550, Jul. 2003.


  • 4. Reza Qarehbaghi
    (rqarehba at sfu.ca)

    Simulation and Performance Analysis of AD AODV Routing Protocols Using OPNET

    Presentation slides and final report (PDF files).

    Abstract:
    A mobile ad-hoc network is a collection of wireless nodes that makes an infrastructure-less multihop autonomous system. Mobile ad-hoc network routing protocols are divided into three groups of reactive routing, proactive routing, and hybrid routing based on their method for acquiring information of other nodes. Ad-Hoc On-Demand Distance Vector (AODV) routing protocol is a reactive protocol that start searching for destination node whenever it needs to send any information toward it. Unlike reactive routing protocols, in proactive routing protocols nodes send their routing table periodically, and hence they have a fresh route to every node whenever it is needed without any delay. Although reactive routing protocols cause a long delay for searching nodes before sending data, they make less congestion versus proactive routing protocols, and hence they have better scalability than proactive routing protocols.

    References:
    [1] S. K. Sarkar, T. G. Basavaraju, and C. Puttamadappa, Ad Hoc Mobile Wireless Networks: Principles, Protocols, and Applications, New York, Auerbach Publications, 2007, pp. 85-90.
    [2] M. Soliman, .Simulation and Performance Study of Ad Hoc Routing with Dynamic Connectivity Management Based on Network Saturation,. ENSC 835 Project, Simon Fraser University, BC, Canada, 2003, Available: http://www.ensc.sfu.ca/~ljilja/ENSC835/Fall03/Projects/soliman/Report.pdf.
    [3] K. Gorantala, .Routing Protocols in Mobile Ad-hoc Networks,. M.S. Thesis, Umea University, Sweden, 2006.
    [4] Idrees, et al., .Enhancements in AODV routing using mobility aware agents,. in Proceedings of the 2005 International Conference on Emerging Technologies, Islamabad, Pakistan, September 2005, pp. 98-102.
    [5] A. Suresh, .Performance Analysis of Ad hoc On-demand Distance Vector routing (AODV) using OPNET Simulator,. M.S. Mini Project, University of Bremen, Bremen, Germany, 2005.
    [6] OPNET Technologies, Inc. Making Networks and Applications Perform, .HOW TO: Design Mobile Ad Hoc Networks and Protocols,. OPNET Technologies, Inc., 2007.
    [7] E. Royer and C. Toh, .A Review of Current Routing Protocols for Ad-hoc Mobile Wireless Networks,. IEEE Personal Communication Magazine, vol. 6, pp. 46-55, April 1999.


    Last modified: Saturday, February 5, 2011 8:43:28 PM PST