float a = 0; void setup(){ size(600,600); frameRate(30); strokeWeight(0); smooth(); } void draw() { background(0); fill(255,0,0); ellipse( sin(a)+200, 300*cos(a)+500, random (20), 20); ellipse( sin(a)+400, 200*cos(a)+500, 20, random (20)); ellipse( sin(a)+200, 15*cos(a)+100, 20, 20); ellipse( sin(a)+400, 10*cos(a)+200, 20, 20); rect(0, 0, 150, 600); rect(250, 0, 100, 600); rect(450, 0, 200, 600); a=a+0.1; }