Recent Publications (see publications for a complete list)
| Current Research
ec(h)o-VUE : ecologies of play, learning and interaction in museums (2007-08) aims to research an adaptive museum guide for families that supports different learning and interaction styles, extensible group play and learning applications. The project is led by Simon Fraser University in partnership with the Surrey Museum and Archives, Ubiquity Interactive and Carleton University. The research is funded by the New Media Research and Development Initiative, Canadian Culture Online Program, Canadian Heritage. The ec(h)o-VUE project team's system, Kurio was awarded Gold Winner, Concepts Category, 12th Biennial Industrial Designers Society of America's 2009 Northwest Design Invitational (NWDI'09).
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Reflective Practice and Complexity in Design is a three-year research program (2004-2007) investigating the idea that everyone is a designer. The aim of the research is to describe everyday design in the home, what are the dynamics and who is involved? To date, we have conducted formal studies comparing the design activity and understanding of professionally trained designers and those not trained in design. We have recently completed ethnographic studies of families in the home analysing and describing everyday design patterns and artifacts. The research is funded by the Social Sciences and Humanities Research Council.
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Ron Wakkary is Associate Professor in the School of Interactive Arts & Technology at Simon Fraser University in British Columbia, Editor-in-Chief, ACM interactions, and Associate Dean, Graduate Studies, Faculty of Communication, Art and Technology My research is about what we need to know to design interactive systems that will have value in our everyday lives. One thread of the research involves projects that prototype systems for play, social experiences, and learning. These include prototypes for mobile computing games, ambient intelligence physical games, and museums as responsive environments. These projects raise design issues related to social, contextual, and embodied experiences with technologies. Along another thread, I have been investigating the idea of everyday design. We all design in the course of living our lives by exploiting materials around us, such as designed artifacts by appropriating them for differentand new uses. The aim of this research is to describe everyday design and how families design in the home in order to reconsider how we might design interactive technologies for the home. These two threads of research intersect in my belief that future interactive systems need to be simple, and open to ongoing design in order to weave themselves meaningfully into our lives. |
Current TeachingIAT 835 Sustainable Interaction Design: Sustainability in interaction design (SID) is a new concern in design that complements sustainable or ecological design by understanding the role and impact that the design of digital artifacts have in supporting people’s actions in respect to environmental sustainability. In relation to design practice, SID explores how the design of digital artifacts is impacted when considering issues of recycling, reuse, and renewal. The aims of the course are to develop an understanding of the role of interaction design in respect to sustainability with particular attention given to user routines, technologies, and design opportunities. See the course wiki IAT 835 Wiki |


