_Ron Wakkary

SFU Surrey
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_Journal Publications

 

_Conference Proceedings

 

Book Chapters

  • D. Milam, M. Seif El-Nasr, and R. Wakkary, "A Study of Interactive Narrative from User’s perspective," in Handbook of Digital Media in Entertainment and Arts, D. B. Furht, Ed.: Springer, 2009
  • Wakkary, R., “Informing Design Through Ethnography and Informances,” (2008) in Mobile Nation: Creating Methodologies for Mobile Platforms (eds Martha Ladly & Philip Beasley). Toronto: Riverside Architectural Press, pp. 43-46.
  • Wakkary, R., Hatala, M., Lovell, R., Droumeva, M., Antle, A., Evernden., Bizzocchi, J., "socio-ec(h)o: Ambient Intelligence and Gameplay" (2007) in Changing Views: Worlds in Play (eds. S. Castell & J. Jenson). New York, NY: Peter Lang Press, pp. 207-219.
  • Wakkary, R., Hatala, M., Newby, K., "ec(h)o: Ecologies For Designing Playful Interaction," (2006) in Designing Effective Communications: Creating Contexts For Clarity And Meaning (ed. J. Frascara), New York, NY: Allworth Press, pp. 235-243.
  • Wakkary, R., "Laura: A Computer For The 21st Century" (2006). The Eyes Of Laura Mars: Janet Cardiff (ed. B. Ferguson). Vancouver, BC: Vancouver Art Gallery, pp. 16-31.
  • Wakkary, R., "Pete And Repeat Were Sitting On A Fence: Iteration, Interactive Cognition And An Interactive Design Method" (2006). Engineering Nature: Art & Consciousness in the Post-Biological Era (ed. Roy Ascott), Bristol UK & Portland OR: Intellect Press, pp. 271-278.
  • Belfer, K., Wakkary, R., Team Assessment Guidelines: A Case Study of Collaborative Learning in Design (2005). Assessing Online Learning (ed. Patricia Comeaux), Anker Publishing Company, pp. 34-54.
  • Wakkary, R., Linguagem-padrao: uma abordagem em rede do design? (Pattern Response: A Network Approach to Design?) (2003). Redes sensoriais: arte, ciencia, tecnologia (eds. Katia Maciel, Andre Parente) Rio de Janeiro: Contra Capa Livraria, pp.171-182.
  • Wakkary, R., Intersection: Die Cut (2000). Capital Culture: A Reader on Modernist Legacies, State Institutions, and the Value(s) of Art (eds. J. Berland & S. Hornstein),   Montreal & Kingston: McGill-Queen's University Press, pp. 40-42.

 

Presentations and workshops

Refereed Conference Presentations

  • R. Wakkary, "A Sustainable Identity: Creativity of Everyday Design" (2009), Defining the Role of HCI in the Challenges of Sustainability Workshop, CHI 2009, Boston, MA.
  • R. Wakkary, "Experience in Interaction Design: Five Propositions" (2009), Building a Unified Framework for the Practice of eXperience Design Workshop, CHI 2009, Boston, MA.
  • Muise, K., Tanenbaum, K., Wakkary, R., Hatala, M., A Report on Participatory Workshops for the Design of Adaptive Collaborative Learning (2008), in AH2008 Workshop on Adaptive Collaboration Support in Adaptive Hypermedia 2088, Bonn, Germany, in press, 4 pages.
  • Milam, D., Wakkary, R., Seif El Nasr, M., A Phenomenological Study on User Affect for Façade (2008), Canadian Game Studies Association 2nd Annual Conference 2008, Vancouver, Canada.
  • Boileau, J., Wakkary, R., A Tangible Computing Game Prototyping Environment (2008), Canadian Game Studies Association 2nd Annual Conference 2008, Vancouver, Canada.
  • Wakkary, R., A Participatory Design Understanding of Interaction Design (2007), Science of Design Workshop WS #18, CHI 2007 , San Jose, CA.
  • Droumeva, M., Wakkary, R. (2006) AmbientSonic Map: Towards a new conceptualization of designing sound for games, Canadian Games Studies Symposium 2006 , York University, Toronto, Sept. 22, 2006
  • Niranjan, R., Wakkary R., Bridging Between the Applied and the Creative Arts in Post-industrial Cultural Production (2004), Panel Co-Chair, Old And New Forms Conference New Forms Festival 2004 , Vancouver, B.C.
  • Wakkary, R., Context: Ambient intelligent environments, theory and practice - socio-ec(h)o (2004), Inside/Outside: Responsive Environments and Ubiquitous Presence , Banff, Alta.
  • Budd, J., Wakkary, R., A New Educational Model for Interactive Product Design: Validating Utility, Performance and Experience (2004). CHI 2004 & ICSID Forum , Vienna.
  • Wakkary, R., Upwardly Mobile Gossip (2004), Interactive Futures , Victoria. B.C.
  • Wakkary, R., Complexity and Design Oriented Fields (2004), WS#11. Exploring the Relationship between Design and HCI, CHI 2004 , Vienna
  • Wakkary, R., The Psyche Of Proto-Convergence (2004). Ciberarts Festival , Bilbao, Spain
  • Wakkary, R., Dead Reckoning: This Way Brouwn, (2004), Simulation and Other Re-enactments: Modeling the Unseen , Banff New Media Institute Summit, Banff.
  • Wakkary, R., Pete and Repeat were sitting on a fence: iteration, interactive cognition and an interactive design method (2003). Fifth International Consciousness Reframed 2003 , Caerleon, Wales, UK.
  • Budd, J., Wakkary, R., Integration Project (2003), 5th Annual Symposium on Innovative Teaching , Simon Fraser University, Burnaby, B.C.
  • Wakkary, R., Short History of Pattern Language (2003). Nomadic Transitions in Art and Design Conference , Zurich, Switzerland.
  • Wakkary, R., Network et al: Folding Patterns for Collaboration (2002). Bridges II , Banff, Alberta.
  • Mansell, A., Wakkary, R., Buckley, I., The Art of E-Learning and New Media (2001), New Media Conference , University of Victoria, Victoria, B.C.
  • Wakkary, R., Interactive Narratives and Knowledge Stewardship: a Topology (2001), CHI 2001 , Seattle, Washington.
  • Wakkary, R., Anderson, K., Holopainen, J., Re:Gossip (2000). E-Culture Fair, Virtueel Platform , Amsterdam, Netherlands.
  • Wakkary, R, Locating the Interface (2000), D:IG 2000, An International Symposium on Interactive Generative Design , The Kuopio Academy of Design, Kuopio, Finland.
  • Wakkary, R., Schiphorst, T., Mio (1999). workshop presentation, Handheld Ubiquitous Computing Conference 1999 , Karlsruhe, Germany.
  • Wakkary, R, Wisniewski, M., Netomat: a meta browser (1999). Interactive Screen Conference , New Media Institute, Banff, Alta.
  • Wakkary, R., Prologue to then/else: from the margins to a centre (1999). Cartographies, ISEA , Montreal, PQ.

Keynote Addresses

  • Wakkary, R., Creative Space, Play, And Resources in Interaction (2007), 2007 International Workshop of Interactive Creativity & Design Innovation, Yunlin, Taiwan, pp. 1-18
  • Wakkary R., Complexity in Interaction: From Coney Island to Machinery to Habitat back to Coney Island   (2004). Keynote at Interactive Futures at the Victoria Independent Film and Video Festival, Victoria.

Invited Lectures

  • Wakkary, R., Situated Play With a Tangible and Audio Museum Guide (2007), Faculty of Information Studies (FIS) Colloquim, University of Toronto, Toronto
  • Wakkary, R., The Resourcefulness of Everyday Design (2007), School of Interactive Arts and Technology (SIAT) Graduate Colloquim, March 4, 2007, Simon Fraser University, Surrey, BC.
  • Wakkary, R., echo-VUE, Ecologies of Play, Learning and Interaction in Museums (2007), NextMedia 2007, Banff, Alta.
  • Wakkary, R., Reflective Practice and Complexity in Design: Everyday Designers (2006), Congress of the Humanities and Social Sciences York University, Toronto, May 30, 2006
  • Wakkary R., This Way Brouwn - Designing in the World (2004). Orion Lecture, University of Victoria.
  • Wakkary, R., Augmenting Reality: Exploring the Future Museum Now (2004), UExplore Lecture Series, Simon Fraser University, Surrey, B.C. May 2004.
  • Wakkary, R., ec(h)o (20043, Alliance of Natural History Museums of Canada - general meeting, Ottawa. October 2003
  • Wakkary, R., Interactive Narratives (2001). Directors Guild of Canada, Vancouver, B.C
  • Wakkary, R , Iterative Research: Digital Content to Digital Culture (2001), Executive Aboriginal Forum, Canadian Heritage, Aylmer, P.Q.

Invited Papers

  • Wakkary, R., ec(h)o (2003). Sensorial Net - Art, Science and Technology, Fortaleza, Brazil.
  • Wakkary, R., Short History of Pattern Language (2003), Nomadic Transitions in Art and Design Conference, Zurich, Switzerland.
  • Wakkary, R., Collaborations: Semantics, Patterns and Ec(h)o (2002). Re-Making Reality Conference - IAMAS, Nagoya, Japan.
  • Wakkary, R, The Event Unbound: Unbounded Interaction (2002). CaiiA-STAR Symposium 2002, Perth, Australia.
  • Wakkary, R., Co-constructed Learning to Collective Narrative: A Brief Case-Study on Learning Experience Design (2001). Educators Panel at Siggraph 2001, Los Angeles.
  • Wakkary, R. Stadium (1999), New Media, Money and Law, New Media Institute, Banff, Alta.
  • Wakkary, R , (1999), New Media Conference, University of Victoria, Victoria, B.C.

Other Publications and Exhibitions

 

Other Publications: Articles

  • Wakkary, R. Netomat Project by Maciej Wisniewski (1999)- online essay and manual, http://www.netomat.net.
  • Wakkary, R .You're only dreaming, you know, Without Moving/ Without Stopping (1998), Stadium, http://www.stadiumweb.com/without_moving/without_stopping/information/wmws_info.html
  • Wakkary, R . Vexations and Doom: Serious Immobility (1998),- Maciej Wisniewski: Turnstile, Stadium, http://www.stadiumweb.com/turnstile/turnstile_info_2.html
  • Wakkary, R ., Who is afraid of 1 and 0? Every Icon (1997), Stadium. http://www.stadiumweb.com/everyicon/eicon_info.html

Other Publications: Monographs

  • Wakkary, R., Alphabet (1997). Saint Mary's University Art Gallery - 68 pages

Media Art Projects, Exhibitions

  • Wakkary, R., Hunter, G., Ippolito, J., Video Commune: The Video Collaborations of Nam June Paik (2000), Guggenheim Museum, NY and Electronic Arts Intermix, NY.
  • "The Institute", a collaboration with Vera Frenkel for the Banff Centre for the Arts, 2000
  • "Registration of an Artwork", a collaboration with Allan McCollum for the exhibition,   "Museum as Muse: Artists Reflect", Museum of Modern Art, New York, NY., 1999
  • "Fidget", a collaboration with Clem Paulsen and Kenneth Goldsmith, Stadium, 1998
  • "Without Moving/ Without Stopping", a collaboration with Louise Lawler, Stadium, 1998
  • "Turnstile Part I & II", a collaboration with Maciej Wisniewski. Stadium, 1998
  • "Love Mansion", a collaboration with David Askevold, Stadium, 1997
  • "Birdcalls", in collaboration with Louise Lawler, Stadium, 1997
  • "Every Icon", in collaboration with John Simon Jr., Stadium , 1997
  • "A rabbi, a priest and a bishop...", Anna Leonowens Gallery, Halifax, Nova   Scotia, 1997
  • Alphabet, Ubuweb, www.ubuweb.com/vp, 1997
  • "Reprints", in collaboration with Allan McCollum, Stadium, 1996
  • "Dye Marker Thrown Into the Sea", in collaboration with Lawrence Weiner, Stadium, 1996
  • "The Standard Corpus of Everyday English Language Usage", in collaboration with Gerald Ferguson, Stadium, 1996
  • Text as Visual Object, Saint Mary's University Art Gallery, Halifax, Nova Scotia (group exhibition), 1996
  • Sheraton Halifax, 544, Halifax, Nova Scotia (group exhibition), 1996
  • Stadium, www.stadiumweb.com, "Encyclopedia", 1995
  • McMichael Art Collection, Toronto, Ontario (group exhibition), 1995
  • Art Gallery of Hamilton, Hamilton, Ontario, "432 MPH" (group exhibition), 1994
  • AC Projects, New York, NY, "Underlay" (group exhibition), 1993
  • Library Gallery, Stony Brook, NY, 1993
  • Art Gallery of Hamilton, Hamilton, Ontario, "Tom ( ) Tom" (group exhibition), 1993
  • Wynick/Tuck Gallery, Toronto, Four New Painters (group exhibition), 1993
  • Artists Inc., Hamilton, Ontario, 1992
  • Mount St. Vincent University Art Gallery, Halifax, Nova Scotia, 1992

Reports

  • 2001    Discussion paper on research in new media contracted by New Media Content, of the Department of Canadian Heritage.   Wakkary, R. Regional Networks Of Centres Of Excellence In Digital Content Research : Rationale And Program Design (2001), a discussion paper on research in new media contracted by New Media Content, of the Department of Canadian Heritage.

Other

  • 2007    Mobile Nation: Creating Methodologies for Mobile Platforms, and CDRN Interactive and Sensing Technologies Workshop.   Ladly, M., Wakkary, R., Beesley, P. (eds), Mobile Nation: Creating Methodologies for Mobile Platforms, Proceedings of the Mobile Nation Conference and Workshop, 2007, Toronto, Ont: Riverside Architectural Press, 114 pages.
  • 2003    Banff Centre Press.   Wakkary, R., ed (New Media Section, 60 pp), "Beyond the Box," (ed. Craven, M.) 2003, Banff: Banff Centre Press.
  • 1999    RE:PLAY, an online conference on games co-sponsored by Eyebeam Atelier.   Wakkary, R , Trippi, L, Zimmerman, E., Co-organizer and co-moderator, RE:PLAY, an online conference on games co-sponsored by Eyebeam Atelier, NY and TechBC, Surrey, BC and the Miller Freeman Game Group, 1999.
  • 1997    Out of Site Conference, Nova Scotia College of Art and Design, Halifax, Nova Scotia.   Wakkary, R ."organizer and moderator, Out of Site (1997), Nova Scotia College of Art and   Design, Halifax, Nova Scotia.

 

last updated: May 28, 2011