3D: Environments, characters, games & other works

Little Alice

A character inspired by Alice in Wonderland. I love Alice's blue doll dress. I wanted to challenge myself in creating a semi-detailed character with as few polys as possible. The final model for Alice came to 1332 (darn, a few polys under '1337'). Not too bad! I will be rigging and animating her so those will be posted once they're done.



Magical Weapons

A set of magical staves and spell books with custom particle effects. Textures were custom painted in photoshop and/or painter.

This pack is available for purchase on the Unity Asset Store

Asian Garden

I love asian aesthetics and this is a garden scene with a mix of Japanese and Chinese inspiration. Everything except for the wood and bark textures were custom painted in photoshop.

This environment is available for purchase on the Unity Asset Store



Cute Clouds

Simple but cute assets for a 2.5D styled platformer. The clouds were drawn in Painter so they have a delicate brush feel. All the assets are very low poly in this package.

This environment is available for purchase on the Unity Asset Store





Game: Destination

A puzzle/role playing game started by a small group of 5 but later put on hiatus due to conflicting schedules. Before the hiatus I had already created a lot of the game assets, so a friend and I decided to branch off and create a brand new third person adventure game using the existing art. Eventually, it was turned into a school project for IAT 410 - Advanced Game Design. A lot more models, sounds and effects were added into the finished game. Animations and sound design are by Lilian Ho, while I mostly worked on models, textures, programming/kismet and level design.







Asian Village

A set of asian styled wooden houses for a game using UDK. The buildings were modeled with the intention of being modular. There are two different colored roofs, and they can be stacked ontop of the base. The extruding windows can also be re-arranged with 2 different types of frame decorations. The cherry blossom tree was created using SpeedTree.

Fancy Library

The inside of a library inspired by the victorian era. I love how beautiful the stained glass looks once rendered in UDK.





Blondie

The main character for a game using UDK. Her clothes are a mix of asian, steampunk and fantasy styles. Her top portion was a little difficult to UV map in Maya so I threw that portion into Zbrush and used their automatic UV mapper. The maps were then painted in Photoshop.
Tri count: 5,550



Princess Bubble Gum

This is Princess Bubblegum in her age 13 body from Adventure Time! I decided to model her as a fun side project and I think she turned out really well. I rigged her and created a short waving animation which you can view below:







Cemetery

This is a game environment made for IAT 340 Sound Design's final project. The assignment was very open ended. It required sound/music composition, but there were no restrictions on how to facilitate those sounds to the audience. Naturally, with an interest of game design I created this cemetery and added sound effects such as the ambience of crickets at night, crows cawing, and trees rustling to name a few. I also composed an original background music track and used both my own field recordings and stock sounds to create sound effects as the player moves around the cemetery.