This project was the perfect excuse to revisit a work done about the use of color in video games (The Expressions of Colours, presented at DiGRA 2005). Colors are loaded with cultural meaning, consequently they should be applied in meaningful ways to enhance characters, sceneries, and objects attributes. Colors work as cues for the player.

The idea behind this course project was a design research environment to test the color connotations of the player.

This game is set in a simple RPG-like dungeon context. The main character moves around the world slaying monsters. The player is prompt to kill only one specific monster of the two that appear each level. The goal is worded in such a way that it’s up to the player to decide each one is. For example, “You have to kill only the delicate monster” One monster will be colored following the table explained in the above mentioned paper, the other monster will be randomly colored. The adjective of the monster changes from level to level. The adjective used and color of the monster killed is recorded.

The hypothesis predicts that players would be more likely to slay the monster represented by the color with the cultural meaning of the adjective mentioned in the goal.

Try it online or download it!

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Click on the app to activate it.

Use arrow key to move around the maze, press 'spacebar' for using your sword.

Source code: webversion

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