Instructors
Steve DiPaola
sdipaola@sfu.ca
www.sfu.ca/~sdipaola
(778) 782-7479
Office Hours: Wed 10:30-noon
rm 14-650
Benny
Lee (TA)
bennyl@sfu.ca
- studio
lab and marking
Office
Hours: TBD
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Class
Times / Rooms
IAT445
- Spr 08
lecture
(DiPaola)
for all: Wed 9:00 - 10:20 rm 5280
lab
2
D102 (Lee)
Fri 10 - 11:20 rm 3130
lab 3 D103
(Lee)
Fri 12:30 - 1:50 rm 3130
lab
D104 (Lee)
Fri 2:00 - 3:20 rm 3130
note:
open lab times soon
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Course
Details:
Final
Project: An Animation Production
This course will culminate in a 3D computer animation production (typically
a short animation, but can be an interactive, a game, ....) created
by small or large teams. Most of the class will be the production phase
of creating this project. Most of the earlier weeks will be learning
enough and getting all the setup (idea,story,objects, knowledge, inspiration,
team members, mistakes, prototypes, experiments, ...) to be ready to
create your animation production.
This course introduces advanced 3D computer animation and virtual world building techniques. Integrates hands-on fundamentals with design praxis and theoretical and research concerns. Fundamentals are complemented with examples from current research and design praxis. The studio aspect of the course will include assignments focusing on specific animation and behaviour modeling techniques and a team-based design project. Prerequisite: IAT 343 or 241. Students with credit for IART 416, 417, or 418 cannot take this course for further credit.tion.
Assignments
& Grading:
See
the assignment page for
a break down of grading and assignments.
Alias
Maya Software
Where
is it:
Maya (Alias Maya)
software is a profession 3D authoring package used by most major movies
and games. We have it accessible in many of the labs and surely our lab 3130. Besides our lab class
you can use other rooms when they have no classes going on. We might
have an unsupervised openlab reserved for you to do Maya assignments
outside of office studio lab.
How do I figure it out:
This class is not on Maya, it is on 3D computer animation and animation
in general. We don't teach software packages here, we teach ideas and
knowledge techniques. That said we will be using and learning Maya in
studio labs class but it is highly technical and additional questions
will come up which can slow down the class if we addressed them all.
You have two additional ways of getting that technical help. One is
post your questions on the Forum
board on on Maya
tech questions and check out the many additional resources in the
library ( both online and in book form). You can also get a personal
learning edition of Maya ( for students - no saving and other limitations)
here
for home use.
Renderman
for Maya:
We now have the industry leading renderer Renderman by Pixar, to go
with Alias Maya. Renderman is only a renderer, so you can us Maya to
create and animation your 3D models and then send them to renderman
for final rendering. Renderman allows for rendering on many computers
at once ( max. 10), so is very useful when you have a big project to
render out (like the final frames of your final project). It is relatively
seamless from Maya. Optionally those students interested can choose
to use Renderman in a more sophisticated way, since it has advanced
shading capabilities (which is why Pixer, ILM and other top animation
houses use it). See the library for their renderman books.
These
are scheduled times for extra open lab for iat342 work:
3D Graphics, VR and Animation
Talk
Speaking of class participation. Use the web boards to talk about your
favorite animation, game or ask on how they did an effect in your favorite
animation movie. Just post your questions/thoughts on the Forum board
on the computer
graphics discussion.