Evaluation of the Project-based Learning Approach in Activating Theory for Intro to Human-Computer Interaction (HCI) students
Grant program: Teaching and Learning Development Grant (TLDG)
Grant recipient: Brian Fisher, School of Interactive Arts & Technology
Project team: Aldo Barrera, research assistant, and Barbara Berry, TLC
Timeframe: January 2019 to Fall 2019
Course addressed: IAT 201 – Human-Computer Interaction and Cognition
Description: In this course, students as novice Human-Computer Interaction (HCI) designers are taught to consider cognitive science theory as it applies to the design of user interfaces. We want to find out how useful the problem-based learning (PBL) approach is and specifically scaffolded tasks are in supporting students to learn to apply the theoretical content that is being taught in the lectures.
The results of our work will inform the revision of the current PBL approach being used, and we anticipate that the results will help us to develop a Teaching Assistant manual for facilitating PBL in future deliveries of this course. Finally, we have applied a similar approach in IAT 351 and we believe that lessons from this inquiry will inform the design and implementation of PBLs in this course as well.
- How effective is the PBL at assisting students to apply cognitive theories in relation to a design action?
- How does the DeDe task that is included in the PBL enable students to demonstrate the learning outcomes for a particular component?
- What are the informational and instructional requirements for the teaching assistants to coach students in using the PBLs in IAT 201 in the future?
Knowledge sharing: We will host a presentation and discussion among interested faculty at a SIAT school meeting “teaching circle” to share our project, the findings, and any recommendations we have on our course design and materials revisions. The results of this project will inform us as designers in a similar course (IAT 351). Our results will also be of interest to other SIAT instructors who are interested in using PBL to activate and strengthen student designer competencies that bridge theory and practice in interaction design.