Spring 2018 - IAT 343 E100

Animation (3)

Class Number: 4705

Delivery Method: In Person

Overview

  • Course Times + Location:

    Jan 3 – Apr 10, 2018: Mon, 4:30–6:20 p.m.
    Surrey

  • Prerequisites:

    Minimum of 24 units, including MATH 130 or MACM 101 or MATH 151 or equivalent.

Description

CALENDAR DESCRIPTION:

An introduction to techniques for 3D computer animation such as keyframing, performance animation, procedural methods, motion capture, and simulation. The course also includes an overview of story-boarding, scene composition, lighting and sound track generation. The course will explore current research topics in computer animation such as facial animation, behavioral animation, artificial life and interactive systems. Students with credit for IAT 241 may not take this course for further credit.

COURSE DETAILS:

An introduction to techniques for 3D computer animation such as 3D modeling, 3D rendering, keyframing, performance animation, procedural methods, motion capture and simulation. The course also includes an overview of storyboarding, scene composition, cinematography, visual effects, and sound track generation. The course will explore current research topics in computer graphics and animation such as facial animation, behavioral animation, artificial life and interactive systems.  Creative concepts and analysis in Animation as media art will be developed through course readings, screenings, discussion and activities.  Tutorials and self-directed exploration in 3D software (i.e., Autodesk Maya 3D) takes place in the Studio Labs covering computer modeling, texturing, lighting, rendering, camera animation, character animation and physics engine simulation. Course outcomes include a portfolio of creative project work and a short animation production. Participation is on-going in-class and through computer-mediated conferencing.

Grading

  • Final Team Project 38%
  • 2 Midterm Exams 20%
  • Individual 3D CGI assignments 25%
  • Class and Lab Participation/Reviews 17%

Materials

MATERIALS + SUPPLIES:

Students may wish to download the educational version of Maya, along with supplemental tools, but the course can be completed using the school's lab computers.

REQUIRED READING:

“The Art of 3-D Computer Animation and Effects” (2009) by Isaac Victor Kerlow; 4th Edition; Wiley
ISBN: 9780470084908

Registrar Notes:

SFU’s Academic Integrity web site http://students.sfu.ca/academicintegrity.html is filled with information on what is meant by academic dishonesty, where you can find resources to help with your studies and the consequences of cheating.  Check out the site for more information and videos that help explain the issues in plain English.

Each student is responsible for his or her conduct as it affects the University community.  Academic dishonesty, in whatever form, is ultimately destructive of the values of the University. Furthermore, it is unfair and discouraging to the majority of students who pursue their studies honestly. Scholarly integrity is required of all members of the University. http://www.sfu.ca/policies/gazette/student/s10-01.html

ACADEMIC INTEGRITY: YOUR WORK, YOUR SUCCESS