Spring 2019 - IAT 201 D100
Human-Computer Interaction and Cognition (3)
Class Number: 5890
Delivery Method: In Person
Overview
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Course Times + Location:
Jan 3 – Apr 8, 2019: Mon, 10:30 a.m.–12:20 p.m.
Surrey
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Instructor:
Brian Fisher
bfisher@sfu.ca
1 778 782-7554
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Prerequisites:
Completion of 21 units, including at least one lower division "W" course.
Description
CALENDAR DESCRIPTION:
Introduces topics in human perception, cognition and embodied action as a foundation of design for human use. It explores the practical application of techniques for analyzing diverse interactive situations and designing effective user interfaces. Students will engage in the analysis and design of a simple user interface, gaining detailed knowledge and experience with the standard basic techniques for interface specification, prototyping and evaluation.
COURSE DETAILS:
Our approach to understanding “design thinking” uses theory and methods from design and educational psychology, including Bloom’s Taxonomy, Perry’s Scheme, and Schön’s Reflective Practitioner approach. Learners are called upon to reflect upon their own personal approach to design, to learn how to make informed design decisions, and to be able to discuss the pros-and-cons with colleagues. They then apply their approach to human-computer interface design problems. Our overall goal is to support learners to build a reflective interface design process, grounded in an understanding of human cognition, that can be used to design stand-alone applications and complex software ecosystems.
COURSE-LEVEL EDUCATIONAL GOALS:
Learning Outcomes
- Consider reflective interface design practices that are grounded in cognitive science
- Understand and explain psychological science perspectives on human perception and cognition:
- Human Information Processing approaches to understanding human perceptual, cognitive and social capabilities.
- Ecological approaches to understanding perception and action in the environment
- Use these perspectives to evaluate designs with regard to support for human capabilities and context of use.
- Understand and explain psychological science perspectives on human perception and cognition:
- Understand new ecological, embodied, and distributed cognition approaches from the interdisciplinary field of cognitive science
- Describe these approaches and understand how they differ.
- Understand how these approaches can be used in design of technologies for distributed and extended cognition
- Overall, begin to develop your own individual reflective design approach with an evolving personal "design manifesto".
Grading
- Individual Assessment 100%
NOTES:
Marks are based entirely on individual performance (no group project).
- Reflection paper on personal design approach 15%
- Quiz 1: Interaction design and cognition 30%
- Problem-Based Learning exercises (in sections) 25%
- Quiz 2: HCI and distributed cognition 30%
Materials
REQUIRED READING:
"Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Rules" (2014) by Jeff Johnson; 2nd Edition; Morgan Kaufmann
ISBN: 9780124079144
Online readings posted in CANVAS
RECOMMENDED READING:
"Unflattening" by Nick Sousanis (graphic novel)
ISBN: 9780674744431
Registrar Notes:
SFU’s Academic Integrity web site http://www.sfu.ca/students/academicintegrity.html is filled with information on what is meant by academic dishonesty, where you can find resources to help with your studies and the consequences of cheating. Check out the site for more information and videos that help explain the issues in plain English.
Each student is responsible for his or her conduct as it affects the University community. Academic dishonesty, in whatever form, is ultimately destructive of the values of the University. Furthermore, it is unfair and discouraging to the majority of students who pursue their studies honestly. Scholarly integrity is required of all members of the University. http://www.sfu.ca/policies/gazette/student/s10-01.html
ACADEMIC INTEGRITY: YOUR WORK, YOUR SUCCESS