Spring 2019 - IAT 884 G100

Special Topics IV (3)

Research through Design:Theory,Methods,Pract

Class Number: 5939

Delivery Method: In Person

Overview

  • Course Times + Location:

    Jan 3 – Apr 8, 2019: Mon, 9:30 a.m.–12:20 p.m.
    Surrey

Description

COURSE DETAILS:

Overview & Aims
Research through Design (RtD) is an approach to conducting research that uses design—and its methods, processes, and practices—as a form of inquiry to generate new knowledge. Design has been widely characterized as a reflective practice where designers iteratively develop new framings and interpretations of complex, often problematic situations in the world through a process of making and critiquing artifacts or systems that operate as potential solutions (Rittel & Weber 1973; Schön 1983; Simon 1996). RtD leverages the practice of design to generatively investigate and reflect on what the world could, should, or ought to be. Over the course of the past two decades, RtD has steadily gained purchase in the Human-Computer Interaction (HCI) community as a method for conducting research.


This course is intended for students interested in gaining a background in and understanding how to practice Research through Design, and in the range of design methods it encompasses. The course has two main aims:
 1. To familiarize students with and help in navigating the history, theories, agendas, issues, and methods encompassed in Research through Design, with a focus on the Human-Computer Interaction community.
 2. To provide the opportunity to engage in hands-on experience in putting RtD into practice as form of research inquiry.


Who should take this course

Graduate students with experience in making, designing, prototyping, building, and/or programming will benefit from this course and be able to take the most advantage of it. Importantly, this course assumes that all students already possess some degree of design, artistic, making and/or technical skills; and that students will make use of such skills in the course through their individual RtD project. This course will not teach specific skills (e.g., 3D modeling, digital fabrication, physical computing, etc.). Thus, this course may not be well suited for students that do not have a developed idea of their research area and/or do not have experience or interest in making things (digital or physical) as a part of their research. Students are encouraged to email the instructor in advance if they have any questions about this.

Mode of Delivery:
This course will emphasize a studio-based approach and, to a smaller degree, a seminar format (particularly in the first part of the course in which we review numerous prior works). We will aim to develop a creative and collaborative design culture in which we will engage in cycles of discussion and critique of each student’s emerging project work often.

 

COURSE-LEVEL EDUCATIONAL GOALS:

OutcomesThe overall learning goals for the course are for students to:

  • Develop an understanding of the main movements in Research through Design in the Human-Computer Interaction Community: Where did it emerge from? Why? What kinds of research questions is it well equipped for exploring?
  • Develop an understanding of breadth and depth of methods encompassed within Research through Design and how they can be appropriately applied to research problems and practices.
  • Actively apply and relate a carefully selected RtD method (or combined set of methods) to address research question(s).

Topics
This course will cover historical and current theoretical perspectives on how RtD produces knowledge and the implications these differing viewpoints have for how RtD is translated into particular methods for practice. It will also review a range of design-oriented methods that can be applied at different stages of the research process. In this, we will attend to different types of research questions that RtD is well suited to investigate. These methods will include: experience prototyping, user enactments, cultural probes, constructive design research, material speculation, research products, the designer-researcher stance, and others.  We will also cover case examples of RtD from the Human-Computer Interaction community that highlight a diversity of ways in which RtD can be applied in practice. These case examples will explore topical themes that include: ludic design, design for the self, slow technology, critical design, civic engagement, and others. This review of prior work is intended to set the stage for the main part of the course: a hands-on application of an RtD as a form of research inquiry.

Grading

NOTES:

Evaluation
Participation in project critiques and seminar presentations/discussion:  30%
RtD Project proposal:  30%
RtD Final project:  40%

RtD Project Proposal and Final Project:
The RtD final project will be a project that demonstrates the productive application of a carefully selected method (or set of combined method) to address specific question(s) related to the student’s interests. This will require the student to engage hands-on in designing and making a design artifact to support her or his research. The RtD project proposal is intended to help structure this process with attention to the research motivation, background, and rationale for the proposed project and selection of method(s).

Materials

MATERIALS + SUPPLIES:

Some materials (e.g., micro-controller, form prototyping, physical materials, etc.) may be required for the specific final research through design project that each student pursues as the main outcome of the course. This will be dependant on the quality and nature of the student's proposed final design project. 

REQUIRED READING:

All readings will be organized via Canvas.  
Also see:

  • Ilpo Koskinen, John Zimmerman, Thomas Binder, Johan Redstrom, and Stephan Wensveen. (2011). Design research through practice: From the lab, field, and showroom. Elsevier.
  • Pieter Stappers and Elisa Giaccardi (2017) Research through Design, 43, The Encyclopedia of Human-Computer Interaction:https://www.interaction-design.org/literature/book/the-encyclopedia-of-human-computer-interaction-2nd-ed/research-through-design
  • John Zimmerman, Jodi Forlizzi, and Shelley Evenson. (2007). Research through design as a method for interaction design research in HCI. In Proceedings of the SIGCHI conference on Human factors in computing systems, pp. 493-502. ACM, 2007
  • William Gaver. 2012. "What should we expect from research through design?. In Proceedings of the SIGCHI conference on human factors in computing systems, pp. 937-946. ACM, 2012.
  • William Odom, John Zimmerman, Scott Davidoff, Jodi Forlizzi, Anind K. Dey, Min Kyung Lee. 2012. A fieldwork of the future with user enactments. In Proceedings of the Designing Interactive Systems Conference, pp. 338-347. ACM, 2012.
  • William Odom, Ron Wakkary, Youn-kyung Lim, Audrey Desjardins, Bart Hengeveld, and Richard Banks. 2016. From research prototype to research product. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, pp. 2549-2561. ACM, 2016.
  • Erik Stolterman. 2008. The nature of design practice and implications for interaction design research. International Journal of Design 2, no. 1.  
  • Horst WJ Rittel and Melvin M. Webber. (1974). Wicked problems. Man-made Futures 26, no. 1 (1974): 272-280.  
  • Donald Schön. 2017. The reflective practitioner: How professionals think in action. Routledge
  • Herbert Simon. 1996. The sciences of the artificial. MIT press.

Graduate Studies Notes:

Important dates and deadlines for graduate students are found here: http://www.sfu.ca/dean-gradstudies/current/important_dates/guidelines.html. The deadline to drop a course with a 100% refund is the end of week 2. The deadline to drop with no notation on your transcript is the end of week 3.

Registrar Notes:

SFU’s Academic Integrity web site http://www.sfu.ca/students/academicintegrity.html is filled with information on what is meant by academic dishonesty, where you can find resources to help with your studies and the consequences of cheating.  Check out the site for more information and videos that help explain the issues in plain English.

Each student is responsible for his or her conduct as it affects the University community.  Academic dishonesty, in whatever form, is ultimately destructive of the values of the University. Furthermore, it is unfair and discouraging to the majority of students who pursue their studies honestly. Scholarly integrity is required of all members of the University. http://www.sfu.ca/policies/gazette/student/s10-01.html

ACADEMIC INTEGRITY: YOUR WORK, YOUR SUCCESS