Fall 2020 - IAT 359 D100
Mobile Computing (3)
Class Number: 7823
Delivery Method: In Person
An introduction to mobile computing and the development of applications for mobile environments. The three areas that will be covered in the course are mobile technologies, application development and user interaction in a mobile setting. Students will make use of mobile application frameworks and development environments to develop their own application and project, while reinforcing concepts covered in the lectures. Topics covered include mobile development environments, user interfaces, user experience and application development guidelines, gesture recognition, location, sensors, and graphics, and others, as will be outlined in the weekly schedule.
The course provides students with an introduction to mobile computing and the development of applications for mobile environments.
The three areas that will be covered in the course are mobile technologies, application development and user interaction in a mobile setting. Students will make use of mobile application frameworks and development environments to develop their own application and project, while reinforcing the concepts covered in the lectures. Topics covered include mobile development environments, user interfaces, user experience and application development guidelines, touch sensing, accelerometer-based gesture recognition, location, sensors, and graphics, and other, as will be outlined in the weekly schedule.
COURSE-LEVEL EDUCATIONAL GOALS:
After completing this course, students will be able to:
- Design and implement computing applications considering characteristics of mobile computing in the context of mobile architecture
- Apply application development guidelines to ensure a smooth user experience
- Integrate sensor capabilities of smartphones to support user experience
- Assignments (individual) 25%%
- Participation (in-class short quizzes, exercises, discussions)) 5%%
- Quizzes (individual) 15%%
- Programming Project (pair or individual) 25%%
- Exam(individual) 30%%
The course's learning activities include:
- Weekly lectures
- Course readings (textbook, canvas, electronic resources)
- Workshop activities, exercises, worksheets
- Online tutorials: Lynda.com
- Assignments consisting of application of learned theory, problem solving and independent reading activities and research
- Programming project
- Final exam
Due to the continuing effects of the global pandemic the Fall term will be conducted entirely via online classes.
This will result in some changes in format, tools and requirements.
- Access to a personal computer: This is essential for the course. If you don't have such access and would require to purchase technology in order to complete the course then you should consider contacting SFU Financial Aid as you can apply for special funding for technology purchase.
- Access to reliable internet: We'll be conducting real-time online classes for much of the term and collaboration in teams will be always online. As a result you'll need consistent access.
- Access to a non-distracting space to work: Real-time online classes means you will need a space where you can be participating in classes without interruption.
MATERIALS + SUPPLIES:
- Synthesis lectures on Mobile & Pervasive Computing (Morgan & Claypool, free access to all SFU students and faculty from Library) http://www.morganclaypool.com.proxy.lib.sfu.ca/toc/mpc/1/1
- Mobile Platforms and Development Environments (2012) by Sumi Helal, Raja Bose, Wendong Li - http://www.morganclaypool.com/doi/pdfplus/10.2200/S00404ED1V01Y201202MPC009
You are not required to have an Android Device. Development and all course work can be completed on the Android Emulator.
Course content (lecture slides, in-class activities, assignments, project) are available on Canvas
ACADEMIC INTEGRITY: YOUR WORK, YOUR SUCCESS
SFU’s Academic Integrity web site http://www.sfu.ca/students/academicintegrity.html is filled with information on what is meant by academic dishonesty, where you can find resources to help with your studies and the consequences of cheating. Check out the site for more information and videos that help explain the issues in plain English.
Each student is responsible for his or her conduct as it affects the University community. Academic dishonesty, in whatever form, is ultimately destructive of the values of the University. Furthermore, it is unfair and discouraging to the majority of students who pursue their studies honestly. Scholarly integrity is required of all members of the University. http://www.sfu.ca/policies/gazette/student/s10-01.html
TEACHING AT SFU IN FALL 2020
Teaching at SFU in fall 2020 will be conducted primarily through remote methods. There will be in-person course components in a few exceptional cases where this is fundamental to the educational goals of the course. Such course components will be clearly identified at registration, as will course components that will be “live” (synchronous) vs. at your own pace (asynchronous). Enrollment acknowledges that remote study may entail different modes of learning, interaction with your instructor, and ways of getting feedback on your work than may be the case for in-person classes. To ensure you can access all course materials, we recommend you have access to a computer with a microphone and camera, and the internet. In some cases your instructor may use Zoom or other means requiring a camera and microphone to invigilate exams. If proctoring software will be used, this will be confirmed in the first week of class.Students with hidden or visible disabilities who believe they may need class or exam accommodations, including in the current context of remote learning, are encouraged to register with the SFU Centre for Accessible Learning (email@example.com or 778-782-3112).