Spring 2025 - IAT 480 D100

Special Topics in Interactive Arts and Technology (Arts) (3)

Class Number: 5949

Delivery Method: In Person

Overview

  • Course Times + Location:

    Jan 6 – Apr 9, 2025: Fri, 10:30 a.m.–12:20 p.m.
    Surrey

  • Prerequisites:

    Completion of 60 units.

Description

CALENDAR DESCRIPTION:

Specific details of courses to be offered will be published prior to enrollment each term. This course can be repeated for credit up to a maximum of three times, if topic studied is different. Variable units: 1, 2, 3, 4, 5, 6, 7, 8, 9.

COURSE DETAILS:

Course Description

This course in critical cultural computing surveys the rich fabric of Indigenous knowledge within computing. More generally, students will critically analyze how computing technologies are shaped by cultural values and how, in turn, computers and digital technologies shape culture. And specifically, this course reveals unique perspectives that transcend conventional frameworks. By examining computer software, hardware, and associated theories through the lens of Indigenous worldviews, this course reconnects computing to the natural world. Students will explore alternative and culturally-focused wisdoms in computing, and the significant impact colonial structures have had, and how they hinder the ability of ancestral knowledges to recognize computational systems as mirrors of natural world processes. Students will be introduced to decolonizing computing and the importance of Indigenous storytelling and ceremony in computing by embracing a paradigm shift that views modern innovations in computing technology as inherent developments of ancient Indigenous wisdoms.

This seminar course is focussed on Cultural and Place/Land-based Computing. Exploring how culture and itS relationships to place relate to, and inspire, computational creativity, and how alternative soci-cultural perspectives affect knowledge within computing, especially computer programming. Students will engage in critical discussions, analyzing how western and colonial structures within computing domains are barriers to a deeper understanding of computational systems as reflections of natural processes.

Who is this course for?

Upper-level undergraduate students and graduate students with a keen interest in challenging computing knowledge domains by exploring and designing alternate forms of interface design, Students will be welcome to navigate the intricate landscape of decolonizing computing with immersive technologies, and encouraged to synthesize traditional Indigenous knowledges with contemporary computing technology to address how computing practices impact and are impacted by:

  • Algorithmic bias: How do algorithms perpetuate discrimination and reinforce socioeconomic, racial and gender biases?
  • Power dynamics: How do digital technologies reinforce existing power structures, and how can these power structures be challenged?
  • Digital divide: How do we address inequalities and uneven distribution of, and access to, technologies?
  • Cultural/Identity representation: How are computing technologies used to represent and misrepresent different cultures, peoples, and identities.

Through rigorous academic inquiry, students will emerge with a profound appreciation for the complexities inherent in reconciling Indigenous epistemologies, ontologies, and axiologies with western notions of computing. Also, students from Indigenous, marginalized, or underrepresented backgrounds, as well as those passionate about cultural and social justice in computing, and/or interested in exploring new ideas, concepts and perspectives in computing from an interdisciplinary perspective will find this course valuable.

** Our first class will take place on Friday January 10, 2025 10:30 a.m.–12:20 p.m. on the Surrey Campus in Room TBD

COURSE-LEVEL EDUCATIONAL GOALS:

The course aims to equip students with practical skills and a critical perspective on cultural computing. This will be achieved through the following key learning objectives:

Learning Objectives:

  1. Cultural Computing and Technology: Identify and analyze the intersections between cultural practices and digital technologies. Understand the impact of technology on cultural preservation, revitalization, and expression.

  2. Colonialism and Computing: Recognize and critique the colonial barriers faced by marginalized peoples in computing technologies. Analyze the historical and ongoing impact of colonialism on computing practices and representation.

  3. Critical Examination of Computing Practices: Critically evaluate current computing practices and their social, cultural, and ethical implications. Understand the role of technology in shaping societal norms and values.

  4. Computational Representations: Represent cultural, traditional, and social activities computationally. Explore the use of computational tools and techniques to express cultural concepts and ideas.

  5. Cultural Processes and Computational Concepts: Analyze computational concepts as products of cultural processes. Understand the relationship between cultural values and computational design.

  6. Computational Behaviours and Physical World Systems: Compare and contrast computational behaviours to physical world systems. Explore the use of computational models to simulate and understand natural phenomena.

Culturally-centered design and research methods: Integrate (and be able to justify and critique) appropriate project-aligned research and user testing processes that consider cultural perspectives, values, and needs in order to evaluate ideas and projects, uncover culturally relevant precedents, and contextualize one's own projects within cultural frameworks.


The course is intended to support students in gaining both practical experience with and a critical understanding in the context of the below 5 key learning objectives.

1) Theories & frameworks: Identify, rationalize, and interpret appropriate theory(s) and/or framework(s) including the type of medium/technology/approach that are most useful for addressing a given challenge in relation to a context, goal, and particular audience. 

3) Human and Social Development: Utilize tools and techniques to create a supportive learning environment that fosters effective learning, growth, reflection, collaboration, and sense of community. More specifically, students (and teams) will be asked to support and help each other to learn better, provide useful feedback, improve projects, and create a supportive and inclusive community, show meaningful engagement and useful contribution to relevant course activities, and support each other and help everyone come together as a community and thrive. 

4) Effective communication: Demonstrate effective communication at all levels: interpersonal, team, community, and public. This includes giving and receiving respectful and constructive feedback; and utilizing feedback to improve product and processes, and effectively communicating in suitable forms/media, such as: project pitch presentations, creating a project website and ongoing project documentation in form of a design document of suitable format (similar to what you’d do for your portfolio), co-organize the final project showcase where you will present on and demonstrate your project, and creating a project video and poster. 

5) Technical proficiency and project management: “How”: Effectively manage a substantial time limited project from an idea’s conception through iteration cycles to completed artifact and/or research outcome

Grading

  • Attendance and Participation 10%
  • Weekly Reading Summaries 15%
  • Creative Project Assignments 30%
  • Group Project 20%
  • Final Sharing Circle Presentation 10%
  • Paper 15%

NOTES:

This outline (the activities, projects, readings, and assessment details) may be modified to address and include the specific backgrounds and interests of students.

REQUIREMENTS:

This course will have some coding assignments that will be kept simple. Therefore, some programming skills or knowledge will be beneficial but are not necessary.

Materials

MATERIALS + SUPPLIES:

Easily accessible storage of your coursework and projects is mandatory.
Use of backup solutions whether virtual (Like Dropbox, OneDrive, or iCloud) or physical (USB thumb drive) is highly recommended and strongly encouraged.

REQUIRED READING NOTES:

Your personalized Course Material list, including digital and physical textbooks, are available through the SFU Bookstore website by simply entering your Computing ID at: shop.sfu.ca/course-materials/my-personalized-course-materials.

Registrar Notes:

ACADEMIC INTEGRITY: YOUR WORK, YOUR SUCCESS

SFU’s Academic Integrity website http://www.sfu.ca/students/academicintegrity.html is filled with information on what is meant by academic dishonesty, where you can find resources to help with your studies and the consequences of cheating. Check out the site for more information and videos that help explain the issues in plain English.

Each student is responsible for his or her conduct as it affects the university community. Academic dishonesty, in whatever form, is ultimately destructive of the values of the university. Furthermore, it is unfair and discouraging to the majority of students who pursue their studies honestly. Scholarly integrity is required of all members of the university. http://www.sfu.ca/policies/gazette/student/s10-01.html

RELIGIOUS ACCOMMODATION

Students with a faith background who may need accommodations during the term are encouraged to assess their needs as soon as possible and review the Multifaith religious accommodations website. The page outlines ways they begin working toward an accommodation and ensure solutions can be reached in a timely fashion.