She’s also working on a 3D letter set and platform that serves as an interface for a reading system used on a touch tablet. It incorporates elements of embodied interaction to help dyslexic children learn to read.
The 3D transparent letter blocks, for example, can only fit into the platform’s slots one way, and light up in different colours to represent the different sounds that letters make when they appear in words.
Initial design testing last year was successful and she’s hoping to pilot the latest version this fall with the Burnaby and Vancouver Schoool Districts.
“Most of my research is out-of-the-box,” she says, “and I feel I’ve had great support for that in SIAT”.
She says her most interesting project to date is the mindfulness app and an accompanying app for calibrating and monitoring the children’s brainwave data.
“It touches on so many things that are important to me, such as helping those who are disadvantaged to succeed, providing education to every child, and designing technologies that may positively impact people’s lives rather than add to the clutter,” she says.
“In some ways, it has also been one of the hardest projects, but the payoff is so huge that it feels the most important.”
Antle’s projects have been funded through the Social Sciences and Humanities Research Council, Grand NCE, the Natural Sciences and Engineering Research Council and Microsoft Research.