Prospective students

Learn about SIAT graduate research areas and available support.

The School of Interactive Arts & Technology (SIAT) is an internationally recognized interdisciplinary school with a focus on technology and the human experience. Located at the Simon Fraser University (SFU) Surrey campus on the main rapid transit line to downtown Vancouver — one of the central nodes of Canada’s cultural and entertainment industry and home to much of its digital media production.

SIAT MA, MSc., MA, and PhD students develop and apply innovative multi-disciplinary research methods to explore the broader implications of advanced information and media technologies. Guided by internationally recognized faculty, our grad students design new technologies and media experiences to develop creative responses to cultural, organizational, and societal issues.

How we support our graduate students

Admission to the program is competitive and depends largely on prior academic preparation, intended focus of study, and academic supervisory availability. SIAT graduate students receive financial support, professional mentorship, and access to our extensive network of organizational and industry partners.

If qualified, students can expect to receive:

  • funding in the form of scholarships and/or research and teaching assistantships during the course of their program
  • mentorship in interdisciplinary research methods and various forms of dissemination, such as academic publishing, conference presentation, project curation and exhibition
  • access to SFU’s state-of-the-art teaching and research facilities as well as our network of academic collaborators and private and public sector partners

Areas of research at SIAT

SIAT brings together experts and students from diverse backgrounds. We prepare our graduates to hold leading positions in industry and in tenure-track positions in institutions around the world.

Research at SIAT is characterized by the major themes of Computing, Media, Design, People, and the Science of Interaction which are fully defined in our Research Themes section. Below is a summary of the areas in which faculty are looking for students:

Interactive Computing

  • visualization and visual analytics
  • human-computer interaction
  • artificial intelligence
  • tangible interfaces
  • virtual and augmented reality
  • learning technologies
  • game design and technology

Media, Visual Arts & Performance

  • performance technology
  • interactive animation
  • interactive environments and installations
  • game narrative
  • film and video
  • audio/music
  • digital curation


  • computational design
  • sustainable design
  • interaction design
  • game design
  • immersive experience design


  • science and technology studies
  • intersectional technology studies
  • cognitive, perceptual, and social psychology
  • anthropology and ethnography of media
  • history of technology and culture
  • user modeling
  • chronic pain management
  • health data management

Science of Interaction

  • human perception and cognition
  • human interaction and communication
  • design and prototyping of interaction
  • evaluation of interactive systems

Our Alumni

Audrey Desjardins

Audrey received her Ph.D. from SIAT in 2016. She is an Assistant Professor in the School of Art, Art History, and Design at the University of Washington in Seattle.

Erick Oduor

Erick Oduor received his Ph.D. from SIAT in 2015. He is currently a research scientist at IBM Research Africa located in Nairobi, Kenya.