What is IAT 499?

'IAT 499 – Spring 2020’ is an opportunity for you to complete one large detailed project over an entire term.

What kind of project can you do?  Anything as long as it relates to what we do at SIAT and is of significant depth. This might include:

a game or immersive experience
a documentary film
an animation
a user experience design
a web site or service with front and backend infrastructure
the creation and study of a new user interaction technique
and more!

The point is, it’s a project representing a high degree of proficiency.

IAT 499 will be offered in Spring 2020, with a cap of 20 students.  You must apply with a proposal that is due in the fall; only the best will get admitted.  The course is worth 6 credits so more work is expected, but now is the time to dive deep into a project!  You can work as an individual or in a small team.

IAT 499 is not a Directed Study; you’ll dig far deeper into your own project and bring together a variety of skills that you have already learned within your degree.

Interested?  Talk with SIAT Advising to put it into your degree plan!

How do I apply for IAT 499?

The application deadline is Friday, November 15th at noon.

An application form can be found here and should be completed by both the student and a faculty mentor.  Completed applications should be emailed to: siat_advising@sfu.ca

You should find a faculty mentor by talking with various professors and teaching faculty at SIAT.  Let them know what types of projects you are interested in doing and see if they would be willing to mentor you during the term.

If you are having troubles finding a faculty mentor, email shaw@sfu.ca and he can try to help.

Project Ideas & Suggestions

Project Title: Dashboards for guiding students to correct judgements of learning
Faculty Member: Marek Hatala 

In the courses where significant portion of classwork is done outside
of the classroom, and where marking and feedback of student’s work is
hidden from other students (e.g. assignments, quizzes, midterms) it is
difficult for students to judge how they are doing. To attribute their
success or failure properly, students need to answer questions such as:
did I study/work enough, was the task difficult for everyone, are my
abilities at par with my peers, etc. Correct attributions are needed
for students to adjust their learning strategies. In this project you
will research, prototype and evaluate a dashboard for students to help
them make correct attributions. The data presented will originate from
assessments and students’ Canvas activity, augmented with information
gathered from students.

This project is for one or two students. One student project will end
with developed mockups, two-student project will involve building the
front end visualizations and evaluation.

Design skills: requirements gathering, prototyping, iterative design, user evaluation.

Technical skills: knowledge of building website backend (DB + scripts)
and front-end visualization (d3.js) is required.

If you are interested or want to find out more contact Dr. Marek Hatala (mhatala@sfu.ca).

To get an idea of the underlying theory for the dashboard check
this article: 
The following paper (available via SFU library) gives more detail
explanations of the main concepts
WEINER, B. (2010). The Development of an Attribution-Based Theory of
Motivation: A History of Ideas. Educational Psychologist, 45(1), 28-36.


Project Title: VR4Good / Embodied Flying
Faculty Mentor: Bernhard Riecke

I'm interested in mentoring 499 students, especially in the area of VR4Good,
or embodied flying interfaces for VR and drones
See my projects website http://ispace.iat.sfu.ca/projects/
if you are interested.