EARTH AND STEEL (2013)
for 8 digital soundtracks

This soundscape composition takes the listener back to a time a century ago when large steel ships were built in enclosed slips, and rich metallic resonances rang out. These larger than life sounds reflected the sheer volume of the ships themselves that dwarfed those who were building them. However, just as the piece progresses and ends, these soundscapes now have become increasingly distant memories, only to be re-imagined in museums.

Original recordings from the World Soundscape Project Tape Collection, recorded at a shipyard in Caraquet, New Brunswick in 1973. Sound processing realized with Soundhack convolution and Chris Rolfe’s MacPod software, with spatialization created by Harmonic Functions’ TiMax2 matrix mixer, marketed by Outboard Inc (UK).

Earth and Steel was premiered at the 2013 Acoustic Ecology Symposium at the University of Kent, Chatham, UK, on the grounds of the Royal Naval Dockyards where ships and submarines were built and repaired for many centuries.





Site of the premiere at the Chatham Dockyards, Kent, UK



Materials:

All sounds in the piece were recordings of steel shipbuilding. Twenty-two files, consisting of various metal hits plus a saw, were convolved with themselves  using SoundHack to produce various hybrids, each normalized with high frequency boost, and later EQ'd with fades added; granular time stretching and digital resonators using Chris Rolfe's MacPod were also used.
 

Steel Shipbuilding Percussion Convolved with itself, and Stretched

Original Source Materials
*self
*self*self
*self*self*self
+Reverse
AutoConv+Stretch**
Mix
Ambience 1, Ambience 2,
Ambience 3







Hit1
Hit1*self
Hit1*self*self
Hit1*self*self*self


Hit1A
Hit1A*self
Hit1A*self*self
Hit1A*self*self*self
Hit1A*self*self+rev


Hit1B
Hit1B*self
Hit1B*self*self
Hit1B*self*self*self
Hit1B*self*self+rev


Hit1C
Hit1C*self
Hit1C*self*self
Hit1C*self*self*self



Hit1D
Hit1D*self
Hit1D*self*self
Hit1D*self*self+rev

Hit1E
Hit1E*self
Hit1E*self*self
Hit1E*self*self*self Hit1E*self*self+rev

Hit2
Hit2*self Hit2*self*self Hit2*self*self*self


Hit2A
Hit2A*self
Hit2A*self*self Hit2A*self*self*self
Hit2A*selfStretch1
Hit2A*selfStretch2

Hit2B
Hit2B*self
Hit2B*self*self



Hit2C
Hit2C*self
Hit2C*self*self
Hit2C*self*self*self

Hit2C*selfStretch1
Hit2C*selfStretch2

Hit4 Hit4*self
Hit4*self*self
Hit4*self*self*self



Hit5
Hit5*self
Hit5*self*self Hit5*self*self*self


Hit6
Hit6*self
Hit6*self*self
Hit6*self*self*self


Hit7
Hit7*self
Hit7*self*self
Hit7*self*self*self


Hit3-7
Hit37*self
Mov1 2 4 6
Hit37*self*self Hit37*self*self*self
Hit37*selfStretch1
Hit37*selfStretch2

HitS
HitS*self HitS*self*self



HitSeq HitSeq*self HitSeq*self*HitSeq HitSeq*self*self


HitSeq2 HitSeq2*self HitSeq2*self*HitSeq2



HitSeq3 HitSeq3*self HitSeq3*self*HitSeq3



HitSeq4 HitSeq4*self HitSeq4*self*HitSeq4



Saw1
Saw1*self




Saw2
Saw2*self





** Stretched amplitude correlated 1:20 with resonators 9.9/15 ms @80% feedback (Stretch1); 8.1/15 ms @ 80% feedback (Stretch2)

Production Score

Stereo Reduction


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