Intramural Basketball Competitive Rules

Section 1

Intramural Policies and Procedures

Eligibility, protests, forfeits and concedes, conduct, appeal, and attire are covered in detail in the Intramural Policies and Procedures Manual.

Section 2

Number of Players

Each team may register any number of players unless otherwise deemed by the Recreation Coordinator. A team may play a game with as few as 4 players without defaulting. Players cannot be added to the roster after the conclusion of the regular season. Special consideration may be obtained from the Recreation Coordinator.

Section 3

Transfers and Additions

No player, having played for one team, shall play for any other team during the league’s schedule. Special consideration, however, may be given to players on a forfeited team and players on overcrowded teams. All transfers have to be approved by the League Manager or Recreation Coordinator. Players that have not played during the regular season are not allowed to play during the playoffs.

Section 4

Game Play

  1. In general, play will be governed by the NCAA Basketball Rules, a copy of which is kept in the Intramural Office. Adaptations and changes will be necessary in regard to facilities, equipment, uniforms, etc. The League Manager or Recreation Coordinator will decide on questionable cases.
  2. Games will begin at the assigned time. A 10-minute grace period will be given to each team; after this time, a forfeit will take place. Teams can play with a minimum of 4 players to start a game.
  3. A game will consist of two 20-minute halves (running clock), with one 5-minute half-time in between. The clock only stops on:
    - Time-outs (each team can have one per half, 60 seconds in length)
    - Injury
    - Official’s discretion
    - Last two minutes of a game is stop time on all dead balls
  4. A game may be shortened due to time constraints, or cancelled at the discretion of the League Manager.
  5. Mercy Rule: a team up by 25 points or more with 3:00 minutes left in the game will be declared the winner. Teams may continue to play until the time expires if they so choose.
  6. There are no jump balls. The official will determine possession at the beginning of the game. Alternating possession from then on is the norm.
  7. Substitutions can only be made at a stoppage of play.
  8. All fouls in the act of shooting will be shot (1, 2 or 3 shots will be taken depending on the type of foul).
  9. At the start of each game, players will be numbered off. When a player commits a foul, their number will be used to record their personal fouls by the official and the scorekeeper. Each player has a maximum of 5 personal fouls before fouling out of the game. Players will use the number they receive for the entire game without exceptions. If players arrive late, they must report to the score table to receive a number prior to playing.
  10. Standard Bonus rules apply for team fouls. On the 7th team foul, the opposing team is in Bonus (player with possession of the ball shoots 1 & 1). On the 10th team foul, the opposing team is in Double Bonus (player with possession of the ball is awarded 2 free throws). Team fouls are reset at the start of each half.
  11. In the event of a technical foul, the opposing team will be awarded two free throws. After both shots are taken, the ball is put back into play at the point of interruption (POI). The team that had possession of the ball prior to the foul retains possession. Technical fouls count as personal fouls.
  12. A player receiving 2 technical fouls in 1 game will result in the ejection from their current game and a minimum one game suspension. If necessary, further disciplinary action may be taken.
  13. If a player accumulates 3 technical fouls during the regular season or playoffs, the player will be suspended for the following game and may result in further disciplinary action. Each subsequent technical foul after this initial suspension will result in a minimum 1 game suspension.
  14. Regular season technical fouls are reset at the start of the playoffs. Suspensions on the last game of the regular season will carry over the playoffs.
  15. All flagrant fouls will be treated as technical fouls.
  16. Teams are responsible for their bench players and fans. Technical fouls may be called on fans.
  17. All ejected players must leave the gymnasium before the game will continue; failure to do so will result in a forfeit by that team regardless of score.
  18. All trash talking is prohibited and a technical foul will be called for any such behaviour.
  19. Intramurals has a no tolerance rule for foul language. Teams will be warned once, then given a technical foul, regardless of whom the language is directed towards.
  20. Hanging on the rim is not permitted at any time (including during the warm-up) and will result in a technical foul. Dunking can occur as long as the player does not hang on the rim.
  21. The ball is dead if it touches the back of the backboard, as well as any wires or supports. The back of the backboard is considered out of bounds. Conversely, the ball is live if it touches the sides of the backboard.
  22. A team receiving 3 technical fouls in a game will forfeit the contest, regardless of the score.
  23. All substitutions must be made at dead ball situations and signaled in by the official and scorekeeper.
  24. Visible jewellery of any kind is not permitted. Hats and bandannas are not permitted.
  25. Teams will be given 10 seconds to bring the ball across half-court; failure to do so will result in a loss of possession.
  26. There will be no over-and-back violation unless the teams are playing in a full-sized court.

Section 5

Overtime Procedures

  1. Regular season games may end in a tie. No overtime will be played.
  2. In playoffs, if a game ends in a tie, overtime will be played to determine the winner. All overtimes are 3-minutes in length, with the clock stopping in the final minute only in dead ball situations.
  3. Each team is awarded one time-out. No other timeouts carry over into the overtime period.
  4. Alternating possession will continue to begin overtime.
  5. Team fouls from the second half carry over to overtime.
  6. Additional overtime periods may be needed.

Section 6

Co-ed Rules

A team cannot play with less than 4 players on the court at one time. A team must have at least 2 people of each gender on the floor at all times. If a team is reduced to 3 players due to injury(ies) or ejection(s), 1 person of each gender must remain on the floor at all times. If a team only has 1 player of a particular gender, this player must remain on the court at all times with a maximum of 3 players of the other gender (they play with one person short). In the case that this 1 player can no longer play (e.g. due to injury, ejection, or fouling out), the team forfeits the contest. Coed games will be played with a men’s size ball.

Section 7


Teams and players are expected to exhibit sportsmanlike conduct throughout every contest. Delay of the game, obscene language or gestures, and arguing with the staff constitutes unsportsmanlike behaviour. Players may be penalized, ejected from the game, or possibly suspended from further games depending on severity.