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Intramural Futsal Competitive Rules
Intramural Policies and Procedures
Eligibility, protests, forfeits and concedes, conduct, appeal, and attire are covered in detail in the Intramural Policies and Procedures Manual.
With the absence of an official, players must use their discretion to ensure safe and fair play. To avoid unnecessary disputes and conflicts, it is required that play is stopped when any player on the field makes a call. Play can only resume once both teams have agreed on the call. The League Manager has the maximum authority to ensure that the given game runs in an appropriate and “proper” manner. This implies that they may deal with any form of unsportsmanlike conduct in any manner that they may deem necessary. This includes, but is not limited to: ejecting players, forfeiting a team, and forfeiting a contest.
Number of Players
Each team may register any number of players unless otherwise deemed by the Recreation Coordinator. A team may play a game with as few as 4 players without defaulting, with a maximum of 5. One player must be designated as goalkeeper. Players cannot be added to the roster after the conclusion of the regular season. Special consideration may be obtained from the Recreation Coordinator.
Transfers and Additions
No player, having played for one team, shall play for any other team during the league’s schedule. Special consideration, however, may be given to players on a forfeited team and players on overcrowded teams. All transfers have to be approved by the League Manager or Recreation Coordinator. Players that have not played during the regular season are not allowed to play during the playoffs.
- In general, play will be governed by FIFA Futsal Standards, a copy of which is kept in the Intramural Office. Adaptations and changes will be necessary in regard to facilities, equipment, uniform, etc. The League Managers or Recreation Coordinator will decide on questionable cases.
- Games will begin at the assigned time. A 10-minute grace period will be given to each team; after this time, a forfeit will take place. Teams can play with a minimum of 4 players to start a game.
- A game will consist of two 20-minute halves, with one 5-minute half-time in between.
- A game may be shortened due to time constraints, or cancelled at the discretion of the League Manager.
- The match is officially started with a kick-off at center. The kick-off is taken from the center spot. All players must be in their own half of the field of play. No goals can be scored from the kick-off.
- The defending team must be 3 meters away from the kick-off. Once the ball is kicked, the ball is in play and the defenders can move forward.
- Any violation of the aforementioned rules will result in an indirect free kick for the non-offending team.
- A team can freely substitute, from their bench, all their players except the goalkeeper throughout the game. Goalkeeper substitutions may only be made at a stoppage of play when the substituting team has possession. The substituting team should also notify the other team of the substitution.
- No hanging on the net will be permitted.
- The light blue lines mark the boundaries. The goalkeepers’ crease is marked by the green trapezoid.
- Play is stopped when the entire ball has crossed the boundaries.
- All inbounding plays must be completed within 4 seconds from the time play is ready to continue.
- Methods of inbounding:
- When the ball has crossed the goal line:
- If it was last touched by the attacking team a goal clearance is awarded to the defending goalkeeper. The goal clearance must proceed by a distinctly underhand throw from inside the goalkeeper’s crease. The ball must touch the ground in the goalkeepers’ own half. The goalkeeper may not touch the ball again before it has touched an opponent. A goal may not be scored directly from a goal clearance.
- If it was last touched by the defending team, a corner kick is awarded to the attacking team. The ball must be kicked from corner of the court. All opponents must be 3 meters from the ball when it is kicked. A goal may be scored directly from a corner kick.
- When the ball has crossed the touch line:
- A kick-in is awarded to the opponents of the team that last touched the ball. The ball must be kicked from outside of the touch line. All opponents must be 3 meters from the ball when it is kicked. A goal may not be scored directly from a kick-in.
- When the ball has crossed the goal line:
- When the ball is not in the goalie’s crease no players from either team may be inside the crease except for the goal keepers in their respective creases.
- When the ball is inside the goalie’s crease 1 player from each team may enter the crease and of course the goal keepers may remain in their respective creases.
- A player is considered to be in the crease when his/her body breaks the plane of the defined crease with any part of his/her body.
- Any violation of these rules will result in an indirect free kick against the offending team at the point where the violation occurred.
- For any infraction within 3 meters of the crease, the free kick will be placed 3 meters away from the crease.
- If a second ball enters the field of play in a way that poses a safety hazard or interferes with the play, at the discretion of the referee, the play will be stopped. Once the second ball is removed, the play will restart with a kick-in awarded to the team in possession at the time the play was stopped to be taken from the nearest sideline.
There are NO offsides.
Methods of Scoring
A goal is scored when the entire ball has passed over the goal line between the goal posts and under the crossbar, provided it has not been thrown, carried, or intentionally propelled by a hand or arm of the attacking team player. A goal may not be scored directly from a kick-off, a kick-in, a goal clearance, or an indirect free kick. A goal may be scored directly from a corner kick or a direct free kick.
No player may kick, throw, head, or play a ball above the red line around the outside walls of the gym. When the ball goes above this line, the opposing team will be awarded an indirect free kick from where the ball was played. Balls deflected high will not result in an indirect free kick but play will continue. A deflection is characterized by a ball off of a body or any object not moving towards the ball.
- When the ball crosses the goal line and it was last touched by the attacking team, a goal clearance is awarded to the defending goalkeeper. The goal clearance must be preceded by a distinctly underhand throw from inside the goalkeeper’s crease. The ball must touch the ground in the goalkeepers’ own half. The goalkeeper may not touch the ball again before it has touched an opponent. A goal may not be scored directly from a goal clearance.
- Any pass back to the goalkeeper CANNOT be played with their hands, including passes made by head or chest.
- The goalkeeper must not play the ball with their hands outside their crease.
Fouls are given for infringement of the above rules as well as for:
- Physical Obstruction – deliberately blocking the path of an opponent (i.e. a player cannot keep an opponent from getting to the ball while the ball is going out of bounds without attempting to get the ball). A violation will result in an indirect free kick.
- Verbal Obstruction – unnecessary shouting, calling for the ball without a name, etc. A violation will result in an indirect free kick.
- Handling the Ball – hand (or arm) to ball constitutes an infraction, ball to hand (or arm) does not (when a player makes no movement towards the ball or has no intent to play the ball with their hand or arm). A violation will result in a direct free kick.
- Dangerous Play – sliding, high kick, tripping. A violation will result in a direct free kick.
- Slides – Absolutely no slides. A violation will result in an automatic yellow card. Goalies may only slide inside the crease and must make contact with the ball before making contact with any opposing player.
- Too Many Men – Too many players on the floor will result in an indirect free kick awarded to the opposing team at the point where the play was stopped.
- Body Contact – Deliberate body contact and unnecessary roughness are not permitted and will result in a direct or indirect free kick, depending on severity and intent. Body contact also includes the more severe offenses such as holding, tripping, elbowing, charging or kicking an opponent.
There are two types of free kicks: direct and indirect. A goal may not be scored directly from an indirect kick, but must touch another player first. All kicks will be indirect except handball infractions and dangerous fouls, such as charging, tripping, etc. All opposing players must be 3 meters from the ball on both direct and indirect free kicks.
A penalty kick is awarded against a team that commits any of the following offences inside its own penalty area: kicks or attempts to kick, strikes or attempts to strike, trips, jumps at, charges, pushes, tackles, holds, or spits at an opponent, or handles the ball deliberately. The ball is positioned on the penalty spot, 6 meters away from the goal. The goalkeeper’s feet must touch the goal line until the ball is brought into play. If this rule is not followed by the goalie and there is a goal, then the goal counts; if there is not a goal, the shot is taken again. The shooter must be a player on the floor at the time the infraction occurred. All other players must stand behind the penalty spot and 3 meters away from the ball until it is kicked. In a non-shoot-out situation, the rebound may be played. In a shoot-out situation, the rebound may not be played.
In the event of a tie at the end of regulation time, regular season games may end in a tie. During playoffs, however, there will be a 5-minute sudden death overtime or a shoot-out if time permits. A shoot-out consists of 5 players from each team taking shots from the penalty mark. Note: Only the players on the playing area at the end of regulation play (including the goalie) may participate in the shoot-out. Players currently serving penalty time may not participate in the shoot-out and a sub will take their place. The following conditions shall apply:
- All of the kicks will be taken 6 meters from the goal. All shooters (except the goalkeeper and the player taking the kick) shall remain at the centerline during the shoot-out. All substitute players (players that were not on the playing area at the end of regulation time) must stay together, away from the shoot-out area and other shooting teammates.
- The League Manager will toss a coin. The team who wins the coin toss shall decide which team shoots first.
- Both teams shall take 5 shots unless the losing team cannot overcome the deficit in the score.
- If the score is still tied after 5 shots, the shoot-out shall continue until both teams have taken an equal number of shots, and one team has scored one goal more than the other has. In co-ed leagues, the teams must alternate gender between male and female shooters.
- A different player must take each shot. Only after the first 5 shots will a player be allowed to take a second shot (same with after 10, after 15, etc.).
- A goalkeeper who is injured during the shoot-out may be replaced by a substitute.
- Standard penalty kick format will be followed (the goalkeeper must be on the goal line until the ball is kicked, etc.).
- One yellow card = 3-minute penalty from the time play resumes. However, a goal by the team on the “power play” will cancel the remaining penalty time.
- Two yellow cards = one red card.
Note: Two yellow cards in one semester in the same league = one red card. However, in this situation only, the carded player may finish the given game.
- One red card = the player will be ejected from the game and receive an automatic suspension from the next game. The player may be replaced by a substitute after their team has served the 3-minute penalty. A longer suspension may result if deemed necessary by the Recreation Coordinator.
- Multiple red cards in one semester will result in a longer suspension as deemed necessary by the Recreation Coordinator and/or League Manager.
- Suspensions must be served in the team’s next actual game. Byes and forfeits by the team in question are not actual games and do not count towards a players’ suspension. Suspensions will carry over into the offender’s next semester of eligibility.
- A yellow card may be issued to a whole team for rough play, unsportsmanlike conduct, or deliberate delay of game. Further infractions will result in red cards to individual players.
- A player may be required to leave the field of play temporarily to “cool down”, for example. A replacement for the benched player may be made.
- If a player refuses to give their name to the official after they have been carded, the game will be forfeited to the opposing team.
- If a player gives the official a false name after they have been carded, the game will be forfeited to the opposing team.
- If more than one player from the same team receives a yellow card, or if a player receives a yellow card while his team is already serving a yellow card penalty, the second yellow card offender will automatically sit in the penalty area. Their 3-minute penalty, however, will only commence after the first one has been completed. The offending team will therefore play with 4 players throughout the non-overlapping penalties and the first offender may return to their respective bench area (only during a stoppage of play after they have finished serving their penalty).
- A team that received red and/or yellow cards (and/or injuries) in any manner that leaves them 2 players simultaneously short will be considered unable to field a full team and thus, must forfeit the contest. Note that, in this situation only, a forfeit will not affect the team’s forfeit deposit.
Teams and players are expected to exhibit sportsmanlike conduct throughout every contest. Swearing and obscene language or gestures are prohibited. If directed towards a participant, official, or staff, further disciplinary action will be implemented by the Recreation Coordinator. If it is not directed towards a participant, official, or staff, an indirect free kick will be awarded to the opposing team at the point where play was stopped.