Intramural Outdoor Soccer Competitive Rules

Play will be governed, in general, by FIFA Standards, a copy of which is kept in the Intramural Office. Adaptations and changes will be made in regard to facilities, equipment and uniforms, etc. at the discretion of the Intramural Coordinator and League Manager. Other differences are outlined below.

Section 1


Eligibility is governed by the Intramural Policies and Procedures Manual.

Section 2

Number of Players

Each team can register any number of players, unless otherwise deemed by the Intramural Co-ordinator. No more than six players shall be on the field at any given time during a game. One player must be designated as goalkeeper. A team with less than five players in total 10 minutes after the scheduled game time shall forfeit the contest. Substitutions are made on the fly, goalie substitutions can only be made at stoppages in play and with the permission of the official.

Section 3

Transfers and Additions

No player, having played for one team, shall play for any other team during the league’s schedule. Special consideration, however, may be given to players on a forfeited team and players on overcrowded teams. All transfers have to be approved by the League Manager or Recreation Coordinator. Players that have not played during the regular season are not allowed to play during the playoffs.

Section 4

The Game

A game usually consists of two twenty-minute halves with a 5-minute half-time break. A game may be shortened because of delays or abandoned at the discretion of the referee or league manager (who shall act as referee in chief in the case of an incident).

Section 5


The field area is designated by cones and sidelines.

Section 6


Fouls are given for infringement of the above rules as well as for:

  1. Physical Obstruction - A violation will result in an indirect free kick.
  2. Verbal Obstruction - unnecessary shouting, calling for the ball without a name, etc. A violation will result in an indirect free kick.
  3. Dangerous Play - slide tackles, high kick, tripping. A violation will result in a direct free kick.
  4. Unsportsmanlike Conduct - see next section.
  5. All slides (except the goalie when in the crease) will result in a minimum of a yellow card. Further disciplinary action may be administered at the discretion of the League Manager.
  6. Too Many Men - Too many players on the floor will result in:
    1. a yellow card to that team
    2. three minute penalty, to be served by any player on the team
    3. an indirect free kick will be awarded to the opposing team at the point where the play was stopped
  7. Body Contact - Deliberate body contact and unnecessary roughness are not permitted and will result in a direct or indirect free kick, depending on severity and intent. Body contact also includes more severe offenses such as holding, tripping, elbowing, charging or kicking an opponent (See section 13). An automatic yellow will be given for hard checking or unnecessary roughness (hard checking will be determined at the discretion of the referee).

Section 7


Teams and players are expected to exhibit sportsmanlike conduct throughout every game. Delays of game (i.e. playing the ball after the whistle, obscene language or gestures, and arguing with officials) constitute unsportsmanlike conduct. Players may be penalised by yellow and/or red cards, in addition to an indirect free kick against the offender’s team.

Section 8

Tie-breaking Procedure

If, at the end of regulation time in a playoff game, teams are tied, both teams will proceed to a 5 minute sudden death overtime (IF TIME PERMITS) or a shoot-out. A shoot-out consists of five players from each team taking shots from the penalty mark. Note: Only the players on the playing area at the end of regulation play (including the goalie) may participate in the shoot-out. Players currently serving penalty time may not participate in the shoot-out and a sub will take their place. The following conditions shall apply:

  1. The referee shall choose the line at which all of the kicks can be taken. All shooters (except the goalkeeper and the player taking the kick) shall remain at the centerline during the shoot-out. All substitute players (players that were not on the playing area at the end of regulation time) must stay together and away from the shoot-out area and other shooting team-mates.
  2. The referee shall toss a coin; the team winning the toss shall take the first kick.
  3. Both teams shall take five kicks unless the losing team cannot overcome the deficit in the score.
  4. If the score is still tied after five kicks, the taking of kicks shall continue, until both teams have taken an equal number of kicks and one team has scored one goal more than the other has. In co-ed soccer, the teams must alternate between male and female shooters.
  5. A different player shall take each kick. Only after all other players on the field at the end of regulation time have taken a kick will a player be allowed to take a second kick.
  6. A goalkeeper who is injured during the taking of the kicks may be replaced by a substitute.
  7. Standard penalty kick format will be followed (keeper must be on the goal line until the ball is kicked, etc.)

Section 9


The given official and the league manager both have the maximum authority to ensure that the given game runs in a “proper” manner. This implies that they may deal with any form of unsportsmanlike conduct in any manner that they may deem necessary. This includes, but is not limited to, ejecting players, forfeiting a team, and forfeiting a contest.

Section 10

Rule Exceptions

  1. There are no offsides.
  2. Absolutely no slides. Goalies may only slide inside the crease and must make contact with the ball before making contact with any opposing player.

Soccer Carding System

  1. 1 yellow card = 3 minute penalty from the time play resumes. However, a goal by the opposing team on the “power play” will cancel the remaining penalty-time.
  2. 2 yellow cards = 1 red card.
    Note: A player that receives 2 yellow cards in one semester in the same league will be suspended for 1 game.
  3. 1 red card = ejection from the game and automatic suspension from the next game. A longer suspension may result if deemed necessary by the Intramural Coordinator.
  4. 2 red cards in one semester= automatic 3-game suspension. A longer suspension may result if deemed necessary by the Intramural Coordinator.
  5. 3 red cards in one semester= automatic 10-game suspension. A longer suspension may result if deemed necessary by the Intramural Coordinator.
  6. Suspensions will carryover into the offender’s next semester of eligibility.
  7. A yellow card may be issued to a whole team for rough play, unsportsmanlike conduct, or deliberate delay of game. Further infractions will result in red cards to individual players.
  8. A player receiving a red card will be expelled from the rest of that game and may not be replaced by a substitute.
  9. A player may be sent off the field of play temporarily to “cool down” for example. A replacement for the benched player may be made.
  10. If a player refuses to give his/her name to the referee after he/she has been carded, the game will be forfeited to the opposing team.
  11. If a player gives the referee a false name after he/she has been carded, the game will be forfeited to the opposing team.
  12. Upon receiving a yellow card, the player will serve a 3-minute penalty and his/her team will play one person short for that time.
  13. If more than one player from the same team receives a yellow card, or if a player receives a yellow card while his team is already serving a yellow card penalty, the second yellow card offender will automatically sit in the penalty area, but his/her 3 minute penalty will only commence after the first one has been completed. The offending team will therefore play with four players throughout the non-overlapping penalties and the first offender may return to his/her respective bench area only during a stoppage of play after he/she has finished serving his penalty.
  14. A team that received red and/or yellow cards (and/or injuries) in any manner that leaves them two players simultaneously short will be considered unable to field a full team and thus, must default the contest. Note that, in this situation only, a default will not affect the team’s default deposit.