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3D View

World frame is fixed. Car frame moves according to your transform.

Drag scene or drag the cube to orbit. Scroll to zoom. Click faces/corners to snap view.

World axes Local car axes Car origin trace

Live Summary (What You Are Seeing)

Trajectory Trace (purple path in the viewport)

Trace: On Samples: 0 Path Length: 0.0000 scene units

Live Graphs

The charts below update in real time. The x-axis is recent time in seconds, and all position values use scene units.

Position and Distance

tx ty tz |t| distance

Distance |t| tells how far the object is from the world origin. Positive and negative tx/ty/tz show direction in the world frame.

Rotation Quality

det(R) R^T R deviation det target = 1.0 deviation limit = 0.08

Good rotation matrices stay near det(R)=1 and keep R^T R deviation near 0 (below 0.08 in this tool).

Current Rotation Matrix R


          

Translation Vector t


          

Homogeneous Transform T


          

Learning Notes

  • Rigid transform: keeps shape and size fixed.
  • Point transform: p' = R p + t.
  • Homogeneous form: [p'; 1] = T [p; 1].
  • Valid rotation matrix: R^T R = I and det(R) = 1.