| FPA 147 00-1 Lecture 1 |
Therefore the science of interaction or inter conversion of electronic and acoustic phenomena.
Music - the art of organizing tones to produce a coherent sequence of sounds intended to elicit an aesthetic response in a listener. Vocal or instrumental sounds having some degree of rhythm, melody and harmony. From mousa/Greek - the art of the muses.
Music is a way of thinking about the world, a tool for understanding. "A dialectical confrontation with the course of time" Michel Serres, 1975
In this culture "seeing is believing". When we understand something we say, "I see". The explicit empirical nature of sight is balanced by the intuitive and emotional nature of sound and music. Sight is the surface, sound is what lies below.
Music is prescient (Jacques Atali, from his book "Noise") its forms represent society as well as predict what is to come.
Music is often thought of as one of two subcategories of a larger phenomena called sound. Noise is the other subcategory and can be defined as disorganized sound or sound organized in a very complex manner. In any case these distinctions are culturally based and learned. Music has many elements of noise in it (percussion instruments, the initial attack of many instruments, etc.) The early twentieth century composer Edgar Varese called music "organized noise".
Electronic
sounds may be synthesized directly or derived from an amplified or electronically
altered acoustic source or otherwise defined as sounds recorded and played
back electronically.
The single most important accomplishment that you will gain from the successful completion of this course is a change or shift in how you perceive and think about sound (or music and noise). The goal is to enlarge your notions of what constitutes successful and effective musical expression and sound communication.
•understanding the raw materials of music and sound,
•methods for editing and processing sound,
•increased sensitivity to non-pitched elements of music and to timbre, dynamics, density, macro gesture, etc.
•Introduction to how things are done.
•An art form that doesn’t require years of training in particular physical skills.
•Essential to work with contemporary systems which come out of these techniques and equipment...
• Good training for working with any kind of electronic technology.
SOUND HAS PSYCHOACOUSTIC
PROPERTIES (WHAT WE PERCEIVE)
We model
these vibrations as travelling in a wave in a medium. It travels at different
speeds
in different mediums:
Air (hotter - 35°) 402 1,320
more humidity = faster
Helium 927 3,040
Water 1,437 4,714
Steel 5,000 16,400
Sound has several parameters:
Frequency (Hertz)
60 Alternating (AC) Current - Hum
261.63 Middle"C" on the piano
440 A above middle"C" - a tuning standard
1000 Test tone, ears very sensitive to this frequency
4186 highest note on the piano
14,700 Television flyback transformer
Pitch is perceived as a LOGARITHMIC function. Every time the frequency is doubled or halved we call this an "OCTAVE" and we perceive this tone as being of the same "PITCH CLASS" and almost equivalent. This is a cultural bias.
Since frequency is important to us as pitch (which is not continuously variable) then we privilege certain frequency intervals in this culture:
Fifth 3/2 ratio
Fourth 4/3 ratio, etc.
Pitch is a logarithmic function: We organize frequencies in octave groups.
range of human hearing is 0 - 120 dB
hearing is a logarithmic function - dB is a log scale. This represents a range of 1 watt/m2 - 10 -12 watt/m2
Doubling is approx 3 dB
A factor of 100 = 20 dB, 1000 = 30dB
Two sound sources of equal
intensity = 3dB increase - if amplitude doubled = 6 dB
20 rustling of leaves
30 quiet whisper at 3 feet
40 quiet home
50 quiet street
60 normal conversation
70 inside a moving car
75 loud singing
80 car at 25 feet
88 motorcycle @ 30 feet
90 blender @ 3 feet
100 loud diesel @ 100 feet
107 power mower at 3 feet
115 jackhammer @ 3 feet
117 chainsaw
120 6 feet from a club speaker
130
jet @ 100 feet
above amp dec rise
Perception of frequency = inverse of total duration in milliseconds
10 milliseconds = ±100hz
40 ± 25hz
Greatest energy almost always
at the attack.Need to overcome the inertia of the object which is to vibrate
- also the most complex timbre at this time.
SINE WAVE
AMPLITUDE/LOUDNESS
FREQUENCY/PITCH
TIMBRE
TRANSDUCTION
ENVELOPE (ATTACK, DECAY)
NOISE
DECIBEL
DIGITAL & ANALOGUE REPRESENTATION OF SOUND
STORAGE
TRANSMISSION
MODIFICATION